I've been having several intermittent issues with the shock trap.
1) random human npcs get shocked and drop down like they are shocked and have the shock status effect above their head but just continue moving forward and at an accelerated speed than when they are not shocked.
2) random warhound npcs will get shocked and continue moving through completely unaffected attacking agents while the shock status is above them.
3) every black/white tusk mini-tank will just roll through them completely unaffected attacking agents while the shock status is above their head. Occasionally the same thing with emp.
Besides the fact that these things happen one of the worst parts about it is they go through every one of the traps in their way destroying half of your skill that you have laid out thus letting several other enemies through the barier.
The turret even though I have seen several patch notes in the past claiming to have improved the auto targetting of the skill still will pick a single random human npc on it's own and then never target anything else even if it's targetting an enemy that continuously hides behind cover 50 meters away it still will not re-target anything else unless that npc dies even if you use the command to tell it to target something else.
This becomes extremely frustrating in legendary content where there are a ton of enemies already let alone all the war hounds and apparently impervious mini-tanks.
I really wish that some of these ongoing bugs would get looked at rather than swept under the rug in order to push out new content such as the summit. (Which is not very immersive, but that is for another post which I have seen several of)
1) random human npcs get shocked and drop down like they are shocked and have the shock status effect above their head but just continue moving forward and at an accelerated speed than when they are not shocked.
2) random warhound npcs will get shocked and continue moving through completely unaffected attacking agents while the shock status is above them.
3) every black/white tusk mini-tank will just roll through them completely unaffected attacking agents while the shock status is above their head. Occasionally the same thing with emp.
Besides the fact that these things happen one of the worst parts about it is they go through every one of the traps in their way destroying half of your skill that you have laid out thus letting several other enemies through the barier.
The turret even though I have seen several patch notes in the past claiming to have improved the auto targetting of the skill still will pick a single random human npc on it's own and then never target anything else even if it's targetting an enemy that continuously hides behind cover 50 meters away it still will not re-target anything else unless that npc dies even if you use the command to tell it to target something else.
This becomes extremely frustrating in legendary content where there are a ton of enemies already let alone all the war hounds and apparently impervious mini-tanks.
I really wish that some of these ongoing bugs would get looked at rather than swept under the rug in order to push out new content such as the summit. (Which is not very immersive, but that is for another post which I have seen several of)