Hey devs,
we all know you are working on balance and content etc.pp. and that you had your difficulties
learning from your TD1 mistakes resulting now in huge CONTENT GAPS for the time being...
tho...
here an idea for the time being until the raid-patch is going to be released:
change the actual gearsets to a timed gearset with other mechanics so people
can fool around with it and have a little change inbetween.
suggestion:
True Patriot Set:
2pc: 10% dmg to armor
3pc: 20% dmg to armor
4pc: pulse your environment every 120s automatically
5pc: killing a marked target (red white blue) marks all pulsed enemies with that color
red: target bleeds
blue: target loses 10% armor per second for 7s
white: on kill explodes as an incendary grenade
6pc: every 10 consecutive hits on the target spreads all three effects to pulsed targets
Ongoing Directive:
2pc: 5% chance to set your enemy on fire for 5s
3pc: +15% dmg to burning enemies
4pc: on kill your magazin is filled with 5 incendary ammo for 3s additionally for free
5pc: 40 % weapon handling, reloading from empty sends a healing pulse from your location (5% armor/health)
6pc:
- kills out of cover shock enemies around you (15m)
- kills from cover send a demolisher firefly from that kills position to neares two enemies
as the mechanics are in the game, it should be relatively easy coding / node-arranging.
cheers
[edit:]
patchnotes XD
- nerfed 15/30% armor dmg to 10/20%
we all know you are working on balance and content etc.pp. and that you had your difficulties
learning from your TD1 mistakes resulting now in huge CONTENT GAPS for the time being...
tho...
here an idea for the time being until the raid-patch is going to be released:
change the actual gearsets to a timed gearset with other mechanics so people
can fool around with it and have a little change inbetween.
suggestion:
True Patriot Set:
2pc: 10% dmg to armor
3pc: 20% dmg to armor
4pc: pulse your environment every 120s automatically
5pc: killing a marked target (red white blue) marks all pulsed enemies with that color
red: target bleeds
blue: target loses 10% armor per second for 7s
white: on kill explodes as an incendary grenade
6pc: every 10 consecutive hits on the target spreads all three effects to pulsed targets
Ongoing Directive:
2pc: 5% chance to set your enemy on fire for 5s
3pc: +15% dmg to burning enemies
4pc: on kill your magazin is filled with 5 incendary ammo for 3s additionally for free
5pc: 40 % weapon handling, reloading from empty sends a healing pulse from your location (5% armor/health)
6pc:
- kills out of cover shock enemies around you (15m)
- kills from cover send a demolisher firefly from that kills position to neares two enemies
as the mechanics are in the game, it should be relatively easy coding / node-arranging.
cheers
[edit:]
patchnotes XD
- nerfed 15/30% armor dmg to 10/20%