Original Post — Direct link
A quick impartial question/ discussion.

How is it whenever a bug that benefits the player is fixed/shut down quick but when a bug that negatively impacts players experience always receives the "we're looking into it" treatment ? ( T-pose dead NPCs', signature ammo not dropping, Hive reviver not working well, crafting bench glitch, NPC stuck behind closed door when they spawn and etc) Why are the rest of us having our limited game time reduced because of some people abusing daily missions, that to be fair is a mistake the devs made?)

What are your thoughts on this matter? I would just like to have my dailies back.
over 5 years ago - Ubi-RealDude - Direct link
Originally Posted by AyidX
A quick impartial question/ discussion.

How is it whenever a bug that benefits the player is fixed/shut down quick but when a bug that negatively impacts players experience always receives the "we're looking into it" treatment ? ( T-pose dead NPCs', signature ammo not dropping, Hive reviver not working well, crafting bench glitch, NPC stuck behind closed door when they spawn and etc) Why are the rest of us having our limited game time reduced because of some people abusing daily missions, that to be fair is a mistake the devs made?)

What are your thoughts on this matter? I would just like to have my dailies back.
Another player also mentioned this but it can often times come down to how more system-wide things. For example, the daily/weekly project issue was a matter of the rewards being bugged, so while the problem is investigated, the rewards are shutdown. For something like the T-posing or revive-hive or Specialty ammo, the ideal solution is not to shut down those systems (enemies dying, an entire ability, and ammo drop chance respectively) entirely, as that would cause a far bigger issue than the bug itself.

Like, having no daily or weekly project rewards sucks, yes, but it's a smaller impact on the game than everyone past level 30 blasting to Gear Score 500 in an hour or two. With Specializations, allowing the ammo drop issue to be looked at without turning off ammo drops or disabling Specializations is a smaller overall impact on your play experience.

I hope this helps explain at least how I tend to view these types of situations. I appreciate the discussion though, it's been an interesting read.

Originally Posted by SocialHandicap
I think this is why I didn't see any yesterday. Did they get removed? Where's the post about it/what was the exploit?
Anybody want to fill us in?
Here's the post.