I appreciate all the feedback here, everyone. I'll be sure to make a note of it.
Originally Posted by HazardousKiller
Not really, majority of people only use the same few attachments dependent on gun. Example. AR, everyone just uses 30+ ammo 10% firerate decrease. Site is acog, no reason to use anything else.
Their comment on why its like that is because Div 1 everyone just used the same few attachments yet again the same thing is happening.
How do you feel removing the negatives will increase the variety of mods that people use? Or might it just shift what everyone focuses on?
What weapon mod setups does everyone use? Do you try to cancel out negatives with greater positives to get +3% to +8% net bonuses across the board? Or dip a little bit on everything else to reach optimal results for one stat?
How do you mod out weapons with different limitations for different purposes? i.e. I mod my shotguns to have gimped Accuracy and Stability but maximum damage because I don't aim to be precise, it's a tool for close range finishers.
How might removing negatives change the focus/driving force of modding weapons? And finally, to some who have chosen to not use mods at all, how does choosing to not mod a weapon also comprise its own type of build?