Original Post — Direct link
A new hope....

https://kotaku.com/the-division-2s-d...g-t-1835618500

An excerpt....

...most active and vocal players with complaints that its inventory systems are cumbersome, the combat and gear dont support a wide range of character builds, the special gadget skills players can equip are too weak and the franchises first eight-player raid, added last month, was too punishing for players on console.
Key takeaways from the article in total....

1. Inventory is explicitely mentioned but drop rates and customization are only implicitely referenced via build limitations and skill limitations
2. A Lean & Agile scrum methodology is being used to deploy enhancements, but no timelines are given (in fact there many references to "these things can take time...").
3. Absence of any visibility to whether or not TU5 will address the loot situation.

Suggestions...

1. People who have concerns about the loot issue should concentrate posting in a single thread (our feedback is diluted by the existence of dozens of threads).

2. We could create a crowd-sourced user story to define what the developers should code to address the loot issue. If I get organized I'll propose a framework; anyone who gets impatient can proceed without me.
over 5 years ago - Ubi-RealDude - Direct link
Originally Posted by Estorius
What worries me - They still don't know what we want. It's like TD1 never happened. The 2 issues they took (PCvsConsole & MM for everything) should have been gained during TD1.
They use the Raid(s) as a framing device/context to talk about things like matchmaking, build diversity, and gear/RNG. What are the topics you feel they don't know about?
over 5 years ago - Ubi-RealDude - Direct link
Originally Posted by Dante-Yoda
Why would they only use a niche part of the game to judge the rest of it.. Hell when i get to end game i have no interest in raiding at all.. if its not the LZ it doesn't exist game play wise for me..
Even though the Raid might be content only a portion of the player base participates in/enjoys, it still functions as some of the hardest content in the game. That type of difficult content can provide a good backdrop against which some of the game's most prominent flaws can be spotted, distinguished, and talked about.

Edit: Fixed an odd typo.
over 5 years ago - Ubi-RealDude - Direct link
Originally Posted by ThisSpace4Rent
I don't think you need to defend Raid as content. As content it served its purpose and generated buzz via the "unfair to consoles" temporary fuss.

However, while it may be true that difficult content helps to highlight flaws, the flaws have already been highlighted ad naseum by the user community, so your point is a non sequitor.
My point is that the article uses the Raid as a backdrop to highlight flaws because the average reader of the article has likely not read the preponderance of feedback from the community on these forums or elsewhere. It [the article] serves as a vehicle to address certain topics in a way that can be quickly and easily understood without having to have spent hours on the forums or twice that time in game.

Several (but not all) key community concerns are brought up in the second paragraph and then elaborated on by talking about how these different things relate to the hardest current content - i.e. the Raid.
Gear, build variety, etc aren't as glaringly problematic when playing on Normal difficulty as compared to higher difficulties - much in the same way that the article doesn't talk about the game as if it's directed at new players, it's focused on those already at the end-game - because that's where these things get highlighted.