I became super hyped for what I saw during E3 2014. I remember watching Marcostyle guess videos about this game. Played TD1 alpha, beta, played a crap out of TD1, watched probably 90% of STOG and was there was it having 8K viewers or 300. Im a big fan. I love the art graphic and the story (much more the story of TD1 than TD2...). The graphics in the TD2 are much better and TD1 (imo) and the gunplay feels much better in TD2 (imo too).
I have no difficulties to understand the gear game and how it works, but I still think it's too complicated and too time consuming! When my backpack / stash is fulll, I end up getting rid of stuff without properly checking it because it would take too much time to check everything, every stat properly to think if I need it right now or if I might need it in the future. Some might argue that if I don't need it for my current build I should discard it. But the way this game works, with so many type of loot, so many stats in each piece of gear and the consequent lower probability of getting the piece with the stats you need being so low, I might be discarding a gem almost impossible to find later on.
It sadness me a lot to conclude that this game might not be for me anymore, as I have wife, a full time job, real life obligations that make me tired at the end of the day and makes me feel like not wanting to pass an hour and a half of my free time looking for stats, %'s, comparing numbers, looking for online spreadsheets, checking tips on Reddit, sacrificing play time to watch some YT build/tips videos. Is, abandoning this game, the only conclusion I'm forced to take? I feel that I need a "plug & play" game at the end of my day, as I just feel that I need relax and would like to have some fun sometime before going to bed. It wouldn't need to be so simple, but this game is too hardcore on following the opposite direction.
Am I wrong to think that I shouldn't need to be going to the internet to check resources to fully understand the game and being on the same plain level as a player who dedicates his/her life to this game? Shouldn't the game and its interface offer me the tools for that?
Why the interface doesn't give us the possible max level of a given stat when we hover a stat value, in order to understand how far are we to min max that value? This is the detail that bugs me the most and the single thing I wished more that they have improved from TD1 to TD2.
Should I just lower my arms and put this franchise aside?
I have no difficulties to understand the gear game and how it works, but I still think it's too complicated and too time consuming! When my backpack / stash is fulll, I end up getting rid of stuff without properly checking it because it would take too much time to check everything, every stat properly to think if I need it right now or if I might need it in the future. Some might argue that if I don't need it for my current build I should discard it. But the way this game works, with so many type of loot, so many stats in each piece of gear and the consequent lower probability of getting the piece with the stats you need being so low, I might be discarding a gem almost impossible to find later on.
It sadness me a lot to conclude that this game might not be for me anymore, as I have wife, a full time job, real life obligations that make me tired at the end of the day and makes me feel like not wanting to pass an hour and a half of my free time looking for stats, %'s, comparing numbers, looking for online spreadsheets, checking tips on Reddit, sacrificing play time to watch some YT build/tips videos. Is, abandoning this game, the only conclusion I'm forced to take? I feel that I need a "plug & play" game at the end of my day, as I just feel that I need relax and would like to have some fun sometime before going to bed. It wouldn't need to be so simple, but this game is too hardcore on following the opposite direction.
Am I wrong to think that I shouldn't need to be going to the internet to check resources to fully understand the game and being on the same plain level as a player who dedicates his/her life to this game? Shouldn't the game and its interface offer me the tools for that?
Why the interface doesn't give us the possible max level of a given stat when we hover a stat value, in order to understand how far are we to min max that value? This is the detail that bugs me the most and the single thing I wished more that they have improved from TD1 to TD2.
Should I just lower my arms and put this franchise aside?