Original Post — Direct link
I know iv made many of posts regarding the DZ and PvP inside the DZ



This time i'm going to go more into detail and lol spell check as i type to fast.

First thing i've always talked about was the size. Its just to small and a lot of players agree with me. CPs are to clustered and allow for ether really fast back stabs or ppl just run and hide in said CP. Neither of them are fun. Ideas to help/fix said issues are as follows.

A. Make Dzs bigger with more player counts
B. Remove some CPs
C. Reduce the range on the CPs guns and add JTF guards to combat near rogues.
D. Allow for some way for rogues to temp disable guns(like for 5secs with a 1hr cd or something)
E. A clan mate and i also sat down and came up with a x-packish idea for the DZ(meaning not anytime soon) turn current DZs into a weekly rotation. With two being like WSP form TD1 and the other being randomized underground type area or the other way around. Then put the DZs together(also make the maps just a bit bigger in the north or south areas of the map. Doing like 40% normalized and the rest ODZ. the gateways to ODZ in norm DZ would have 0 protection form rogues but would clearly state its the ODZ. With the old TD1 player counts. Also this would give both PvEs and DZ PvPs what they want. DZers want a bigger map and more players to play with and PvEs want more things todo.

The dzs being so small it lost its luster form TD1 in TD2 you know what to expect 90% of the time and that's cheez if there is pvp or just a bunch of PvEs farming. Where TD1 u never knew if there was 1 or 3 man hunts going and the entire server teaming up to kill them. Also sometimes them manhunt would last a while due to the map size but that tbh as annoying as it was. It was still fun.

Other thing missing in TD2 are rewards for killing said manhunts or completing them. The current rewards are just really bad. Maybe readd DZ funds and allow the ability to buy crates or something. Grant more exp or more gear per tier they are at. One last thing is having the open way of scaling teirs other then hitting the button.. Make it so can kills increase the manhunt lvl.

Vector crit builds. Let's face it nerfing the gear that made vector crit builds wasnt the right way. Ina matter of a fact it didnt nerf it at all really. The main issue with the vector is also its biggest selling point with its stupid high rpm. I feel like the best nerf to this gun would to scale its fire rate down while still being slightly higher then other SMGs. To bring it more inline with other smgs. Also to allow AR/LMG/Rifle crit builds to make a comeback right now its just to hard to get enough crit.

TTK yes ik about to much and to little is a issue. Yes ik about the PTS changes. There are still cheez builds that kill way to fast. This could be overturned/overlooked builds also though and have nothing to do with TTK. if not overturned builds TTK still seems to low.

Builds this is long but true for the most part. There's just to much damage everywhere you look. Vector and its stupid rpm. LMGs and there 2 shot build(yes ik it's getting some nerfs same with the vector) but LMGs and vector ain't the only king of damage model 700 and nim exotic also play a role here. These two MMRs can be paired up with nearly any build and still 1 shot most players. Imho you should have to build into head shot damage or a MMR build todo so not run W/E and whip it out and 1 tap something.

Rogues not being able to talk to non-rogues. I get the idea here the issue is this. It's a pvp area. Players are going to trash talk regardless of Voip if they wanna trash talk. It's also a M rated game Let them trash talk it's part of PvP games.

The loot change forcing the extract loop is a good change but maybe pull a TD1 and force 99% of loot tobe that.

The Whole PvE only DZ. Wait what no just no enough said. We have like 10% of the map to play in for PvEvP u have 90%... it's not just a PvE only game.

Gear sets form TD1 all DPS, Support dps, Healer and Tanky are just MIA. i think that maybe looking back changing some stuff around and re-add some of these sets 1 would be faster 2 would give players what they want.. Not TP or the meme set lmao. The current sets are just WTf even the new 3 sets coming.. We need something like TD1 sets , Sets that really matter not sets that barely give anything to the point of being far more useless than a trash roll with a good talent on it.
over 5 years ago - Ubi-RealDude - Direct link
Originally Posted by NORTHBOERN1
I wish the odz had a bigger incentive to go into, and bigger rewards. They really need bigger rewards odz, immediately. The atmosphere of dz2 is something that they did well, its an awesome addition to dz1. Maybe some more graffiti, and resources, make it a resource farming mecca. Div1 dtech runs added months of fun. Also, the dz1 caches. Dz2 caches, full of resources we use, steel and electronics.

Tldr. Make dz2 a resource farming mecca, and increase odz rewards. That's the way to get more pvpve.
Well now this is certainly a hotly discussed topic. What exactly do you mean when you say "bigger rewards?" What would be, to you personally, the threshold of rewards needed to inspire you to enter the DZ or the ODZ regularly?

How much reward is worth the inherent risk?