Original Post — Direct link
Originally Posted by Labridor
Going to keep it short, but just some of my input.

Currently 2 DZ are normalized and require the flag system
1 DZ (occupied) is hardcore no flagging with EXP loss and KOS

My suggested changes....

1 DZ Normalized with flag system - (Great for newly geared players) gear drops 10 pts lower max IE 440
1 DZ No normalization with flag system - (Gives people the opportunity to test gear without being normalized) gear drops at "max" IE 450
1 DZ No normalization with no flag (hardcore occupied) gear drops at 450+ IE 452-456 or higher set drop rate when available

Correct me if I am wrong, but I don't see the incentive to traverse the occupied darkzone. I don't feel like drops are any different and if I die I lose a bunch of DZ exp. This actually hurts the gear reward since once you level down you are not getting caches. I am not saying to remove that, but to have some sort of reward for all the risk taking. I love hardcore PVP I just want a reason to risk it for the biscuit.

PVE Players this thread is strictly in regards to PVP. I could care less about PVE in any shape or form so I am not trying to make any comparisons. I find no pleasure in killing AI / NPC characters to then go kill more bullet spongy AI / NPCs. It is not my cup of tea. I do respect those who prefer PVE though so I hope you guys find what you're looking for!

Please keep convo based on PVP

Thanks,
Lorhein
Friend do not try to talk with anyone about pvp or come hordes of npc killers will come to criticize ...

What a way to crucify the player who loves pvp ...

shameful.
about 5 years ago - Ubi-RealDude - Direct link
Might the same result the OP is looking for be accomplished by making no change to Normalized DZ gear drops and adding the '+10 Gear Score' to gear found within the Occupied DZ?
How do you all feel about marginally stronger gear being among some of the - arguably - most varied and difficult content the game has to offer; other players?
How should the DZ be incentivized for all players?

Edited for typo.
about 5 years ago - Ubi-RealDude - Direct link
Originally Posted by Natfrog
If you did this for PvP then you must do it for the hardest difficulty in PvE. If you start doing this and force PvE players back into the dark zones your game is going to bleed fans just as Div 1 did. PvE is where MOST of your player base is. Pvp was such a balancing mess in Div 1 you forgot about your PvE players and most jumped ship... ...This completely ruined PvE for the majority of fans as well. If you force players back into PvP who DO NOT WANT TO BE THERE then you will surely fail yet again to appease a select few players that want to do nothing but gank other players.
Would you think my previous statement more reasonable if it was, instead:
How do you all feel about stronger gear being among some of the most difficult content the game has to offer; Occupied DZ for PvP and Raids for PvE?
(See Labridor's comment)
If so then I think we're mostly on the same page. If not, I'd love to hear more of your thoughts.

Originally Posted by moesuvious
In other words, at some point in time, the decision has already been made that the occupied DZ will be giving out gear that is +10 compared to other available gear
Originally Posted by KrazieFox
" … arguably - most varied and difficult content …" shooting other players in the back (or in the head from afar with a sniper rifle) is NOT difficult … these player killers / agents that are traitors similar to Aaron Keener. Is Aaron Keener seen as a 'hero' for murdering his fellow agents? Should he be held high and praised? Should we reward Aaron Keener with better gear for his murderous crimes?

+10 Gear Score locked behind pvp is just so wrong. I can honestly say the idea that a Ubisoft employee suggested this sickens me.
Sorry for the confusion, I should clarify that I am posing these hypotheticals as a way of driving discussion, gauging how you all feel about certain topics, and otherwise restating other things I've seen on this thread and elsewhere.
My personal opinion and preference is a bit more complicated.

Hope this helps clear things up a bit.