Original Post — Direct link
So, I've talked about this before and rarely gotten much feedback, but I'd like to posit the idea again.

All gear should be crafted. Each faction should have specific brand fabric drop. If a secondary drop table was made for the fabrics and a global function inserted so that if a wyvern mask was to drop it would instead drop x# of fabric. As well as blueprints for every equip of each brand to their respective factions. This would be relatively simple to implement.

Secondly there should be additional items drop for firearms, security, and batteries. And when you go to craft a specific brand piece. You will have a requirement for attribute materials. Say 50/100/150 or so. And based on what is put into the crafting will determine you're attribute rolls. So that you can make defense wyvern. Or skillpower giga etc. The exact rolls will still be random but at least of the desired attribute. Which you can of course recalibrate later. For more materials. Example being you donate 100 batteries looking for 300+ skillpower but ended with 12% CDR which can be changed. Still locked to only one attribute being able to be recalibrated.

Gear will no longer come with any talents when crafted. Instead talents will be earned much like commendations. Based on achievements made running missions, killing named enemies, pvp kills etc. All of the achievements would be specific to what sort of talent is awarded. Skill kills could reward things like skilled for kneepads or talented etc. Then you will have a pool of talents you have earned able to be placed on the crafted gear. Possibly able to be changed multiple times or a one time transfer to a piece of equipment.

Allow these talents to be used on gearsets as well. Gearsets specific to black tusk still. But without having to overhaul the gearsets entirely. They are quite good but the lack of talents gimps them completely. Compared to high end.

This system coupled with some skill buffs. So that people can run support, or pure skill builds, or insane glass cannon snipers, or a burn damage build. Would give people real things to constantly progress with and work on. Letting people build multiple builds. Good builds. Will fix a lot of the problems in game.

There are some things I left out to try and shorten this, but I think the general point was delivered. And hopefully people can hash out the minor points for themselves. Would like to hear thoughts from the community/Ubi.
almost 5 years ago - Ubi-RealDude - Direct link
This is a pretty hefty complete redesign of the entirety of the recalibration, crafting, and looting systems. Which, for me, begs the question of what fundamental problem you're having with the game does this solve? In what ways does this subjectively improve your experience with The division 2 rather than objectively change it?