Original Post — Direct link
The raid just sort of ruined this game for me.One of my biggest issues with Destiny was that due to various reasons i don't raid so i miss out on content,i hate that.For a very long time that was an advantage that The Division had over it for me.Not anymore,and there is just going to be more raids with more content i will never see.Am i in the minority with how i feel?
almost 5 years ago - Ubi-RealDude - Direct link
Originally Posted by CptDookie
The raid just sort of ruined this game for me.One of my biggest issues with Destiny was that due to various reasons i don't raid so i miss out on content,i hate that.For a very long time that was an advantage that The Division had over it for me.Not anymore,and there is just going to be more raids with more content i will never see.Am i in the minority with how i feel?
I can definitely understand this. There are a lot of games that I can engage with and enjoy 100% of the content the game has to offer and those are often among my favorite (or at least that I stick with for a while). Not having that can be a bummer, for sure. If I may ask, is it the matter of lacking matchmaking that soft locks it for you or another separate factor?
almost 5 years ago - Ubi-RealDude - Direct link
Originally Posted by Kwoung
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This is an actual problem for many people, and a seriously more prominent issue in an online game. These players, whether they admit it or not on the forums, can't be forced into social interactions they want no part of, thus feel gated from the content forcing them to leave the game and make new friends elsewhere, just to participate in an in-game activity.

The fact that you guys put so much research into how withholding loot will drive player engagement, but failed to see this as an issue at all, is just wrong. You obviously have done some research on player mentality (which is flawed IMHO), so why didn't you figure this out?
This is an excellent point. It gets at what I somewhat mentioned in my comment about how much content in a game I can/choose to engage with. Depending on the game, there can be some content that is, ultimately, not for every player; just as some players might not be interested in all content. Your point is a good one, though it is a two way street.

While some of the players who enjoy solo play might feel discouraged (while still having the rest of the PvE experience), there may be players who yearned for an option for large group PvE. Those players don't have any similar offerings besides the Raid.

It sort of comes down to the subjective question of how single-focused do you think games should (or need) to be? Better to have some content many different players love or a game filled with content that largely appeals to the same type of player?

Edit: I understand this is somewhat getting away from the OP. It's a topic I find quite fascinating. Don't let me distract from the larger topic at hand if you feel this line of questioning is irrelevant.