Original Post — Direct link
The enemy AI bug where they think they can just rush you and melee you to death is back! How wonderful! I was missing the days when snipers would rush me, and now they're back! Or when enemies will run past you when they get hurt and you have to chase them down, while they run at a pace you can't match... Man, I sure am glad this bug has returned!

In all seriousness, though, how did this bug return? Was old code used in the title update? We had a turret guy run out of the Air and Space Museum last night, and we had to chase him almost 150 meters away from the mission, all while he is running at superhuman speeds (and while his backpack acted like 8 inch thick titanium plating). And practically every enemy type now thinks it is a rusher AGAIN.

Are we going to have to wait for another client side patch, AGAIN? Are we going to have to go through weeks[ where we get to play "let's see if the entire enemy spawn just bum rushes us"? How long are we going to have to deal with enemies that run at superhuman speeds, or teleport around?

It's absolutely mind boggling that this bug came back so quickly. It makes playing challenging or heroic missions more frustrating than fun.
almost 5 years ago - Ubi-Lucipus - Direct link
We're aware of this, and have updated our Known Issues accordingly