Original Post — Direct link
I don't know about you guys but this is driving me nuts, it shouldn't instantly destroy my drones. Why wasn't the old system good enough for it? sure take it out of commission for a minute is fine and make it damage the drone but every encounter has at least 2 walkers and an engineer that throws out emp that completely makes the drones useless.
this was clearly overlooked by the powers that balance the game.
about 5 years ago - Ubi-RealDude - Direct link
How might the power and priority of dealing with EMP sources impact how you engage in combat encounters? How do you feel it changes the flow of combat and your tactical options?