So we have to run DPS, cause as SBs you can't get enough cooldown, skill power, and still have enough juice too unload lead into the enemies. So what I noticed this weekend as I was tweaking my different builds.
Now my LMG/SMG DPS build and my AR DPS builds are in a good place, especially seeing how I can heal myself just as good if not better then a SB Medic. Both builds are made for solo as well as team efforts.
My 3 SBs are in bad places. Working on a Medic, a Fire Turrent, and a Seeker builds. All 3 have the same issue, to get my skillpower high enough to unlock mods. I sacrifice cooldown and fire power. Which means once the skill is in cooldown I have nothing to do till they cooldown and firepower is non-existent. If I go for the 10 sec cooldown, I always have the skill available, but non of the mods are worth using and they are weak and firepower is non-existent. If I focus on firepower, then they aren't really SBs and I have no skillpower nor 10 sec cooldowns. So for SBs, there is no fire power, armor/health, and basically no skills. Yet DPS builds suffer no negatives.
I understand the specialist weapons are not suppose to be our primary weapons and that we are suppose to use guns 1st, skills 2nd, and our specialist weapons when all else fails.
Now here is where the rules don't match up. NPC medic can be tanky enough to run through the battle field and take almost no damage. So they have skills and are tanky and can pick up any of their buddies almost as quick as a Nemisis Sniper built player can put them in the ground. NPC Drone specialist can craft and launch drones, has firepower, a bit tanky, and unlimited drones that can almost kill you with one shot. The Grenadiers, how those are my favorite a bit tanky and unlimited grenade spam, yet I have very limited special weapon ammo. Which I have to find only when RNG is kind enough to share.
Meanwhile all of the NPCs run like the Flash, while shooting like Deadshot, being tanky like Superman, with unlimited resources like Batman.
Now my LMG/SMG DPS build and my AR DPS builds are in a good place, especially seeing how I can heal myself just as good if not better then a SB Medic. Both builds are made for solo as well as team efforts.
My 3 SBs are in bad places. Working on a Medic, a Fire Turrent, and a Seeker builds. All 3 have the same issue, to get my skillpower high enough to unlock mods. I sacrifice cooldown and fire power. Which means once the skill is in cooldown I have nothing to do till they cooldown and firepower is non-existent. If I go for the 10 sec cooldown, I always have the skill available, but non of the mods are worth using and they are weak and firepower is non-existent. If I focus on firepower, then they aren't really SBs and I have no skillpower nor 10 sec cooldowns. So for SBs, there is no fire power, armor/health, and basically no skills. Yet DPS builds suffer no negatives.
I understand the specialist weapons are not suppose to be our primary weapons and that we are suppose to use guns 1st, skills 2nd, and our specialist weapons when all else fails.
Now here is where the rules don't match up. NPC medic can be tanky enough to run through the battle field and take almost no damage. So they have skills and are tanky and can pick up any of their buddies almost as quick as a Nemisis Sniper built player can put them in the ground. NPC Drone specialist can craft and launch drones, has firepower, a bit tanky, and unlimited drones that can almost kill you with one shot. The Grenadiers, how those are my favorite a bit tanky and unlimited grenade spam, yet I have very limited special weapon ammo. Which I have to find only when RNG is kind enough to share.
Meanwhile all of the NPCs run like the Flash, while shooting like Deadshot, being tanky like Superman, with unlimited resources like Batman.