Originally Posted by Sangersss
Gottta say, I like being able to direct the target of my turret. I use it to rush NPCs, I charge at them to shoot them out of cover. As I approach, the RB button indicator appears, so I can mark them. When they pop out of cover, my turret does additional damage. It's like having an extra team mate.
Couldn't agree more!
Originally Posted by Dwayne-Camacho
I'm not sure anybody would be crazy enough to suggest nerfing skill. There seems to be a major consensus that they are lacking in general.
Snipped 99% of your comment quote for the sake of brevity and scroll wheels everywhere, but I really like a lot of what you had written about the various skills. What you wrote about the turret particularly piqued my interested. Do you feel that more of the skills should have a trade off similar to that of the flame turret? Where it's highly effective in certain scenarios - or the artillery turret where it might require a bit more gear synergy to be great?
By the way you missed one of my favorites - the sniper turret.