Original Post — Direct link
First off real quick, where is ranked conflict with no normalization, no buffs and no drops?

Anyhow, I just upgraded my gila chest piece and it upped my armor by 30k. I have a 30% total armor roll on it. However, when its normalized that stat is brought down to 9%. It actually brings my normalized armor 10k lower than me preiveous gila chest piece. The total armor % on my new piece gets nerfed from 30% to 9% but my old chest goes from 30% to 21%.

The numbers adjustments in normalization need to flat across the board and not so weirdly adjusted. Why not just reduce armor and wep dmg by 25% or something flat like that? I also have a backpack that goes from 10.5% wep dmg down to 2% wep dmg.

PS. Please remove or extremely nerf Clutch in PvP. People with 200k hp and a vector just dodge until you run out of ammo and then unload 47 rounds to you in 2 seconds and then walk circles around you while they reload so you cant hit them. Then they just hipfire you, heal to full health and melt you. Maybe introduce a limited sprint in conflict so thats harder to run into peoples faces?

Ubisoft please make normalization stats make more sense, and adjust clutch.
over 5 years ago - Ubi-RealDude - Direct link
Thank you for the detailed feedback. While there are downsides to Normalization and places it can improve... where, if anywhere, have you seen Normalization make a positive impact on your time with PvP?
over 5 years ago - Ubi-RealDude - Direct link
Originally Posted by GeneralPDA
I dont get...

People complain about enemies with better stats...so theres normalization wheres everyone is capped to suck equally and then theres complain about that?

Conflict and 2 DZs for everything goes

Odz for normalized stuff

How and why people still complaining?? Its really hard understand that isnt even remotely possible pvp in division be "fair play" ?
Well keep in mind that the Conflict experience and Dark Zone experience are fundamentally different in a lot of ways. I can understand a more general push towards less normalization from the PvP crowd, but I think honing the different quirks of Normalization can be important in its own right.