Original Post — Direct link
Since future perfect is supposed to boost tiers on kill, when I kill enemies I see the shield HP cap going up. But the issue here is that once you get a kill and the shield is up, the shield won't recover past its previous tier cap, so you have to unequip it and equip it again to make use of the higher tier. This is extremely disruptive and removes one of the most interesting uses of future perfect (using it in a DPS build to get more survivability out of a boosted shield).

current behavior:

- I get a kill with future perfect
- Shield HP bar changes with room for more HP to regen
- The HP gets stuck at the old cap and regen only happens if I holster the shield.

expected behavior:

- I get a kill with future perfect
- Shield HP bar changes with room for more HP to regen
- Shield keeps on regenerating past the old cap and all the way to max without putting the shield away.
over 4 years ago - Ubi-WheelyDuck - Direct link
Originally Posted by gustavonerdz
Since future perfect is supposed to boost tiers on kill, when I kill enemies I see the shield HP cap going up. But the issue here is that once you get a kill and the shield is up, the shield won't recover past its previous tier cap, so you have to unequip it and equip it again to make use of the higher tier. This is extremely disruptive and removes one of the most interesting uses of future perfect (using it in a DPS build to get more survivability out of a boosted shield).

current behavior:

- I get a kill with future perfect
- Shield HP bar changes with room for more HP to regen
- The HP gets stuck at the old cap and regen only happens if I holster the shield.

expected behavior:

- I get a kill with future perfect
- Shield HP bar changes with room for more HP to regen
- Shield keeps on regenerating past the old cap and all the way to max without putting the shield away.
Thank you for taking the time to bring this to our attention gustavonerdz!

I will forward this feedback on for you