Currently, if my teammate is standing beside a red gas canister and I shoot at it to make it explode...
- In open world/missions, nothing happens. Friendly-fire is enabled.
- In Dark Hours or Iron Horse raids, nothing happens. Friendly-fire is enabled.
- In the Dark Zone or Conflict, nothing happens. Friendly-fire is enabled.
- In Summit, nothing happens. Friendly-fire is enabled.
But in the Countdown map (this includes the General Anderson manhunt mission), if I were to shoot a gas canister that's beside my teammate, that teammate will be damaged by the explosion and bleed will be applied to them. Depending on how much status effect they have in their build, they could just end up dying from it. Considering how this behaviour is not consistent to the other content in the game, I assume it's a bug.