Original Post — Direct link

I think there are many problems with the operation of the game in the current version, and these problems are affecting the game environment and player mood:
1. The unlimited watch level and its attribute bonuses and rewards make players addicted to the benefits of level promotion, and ignore the experience of the game itself. I think the watch level should be limited, or at least the attribute bonuses brought by the watch level should not be applied to PVP content. PVP content should let players win with skills and tactics,game time and level should not be used as direct factors affecting balance.
2. The new sniper rifle set makes some players who have trained themselves to shoot headshots with sniper rifles lose the value of their efforts. I think even if you want to increase the usage rate of marksman rifles, you should improve them on the premise of considering the feelings of some players, rather than making a few serious players feel that they are wasting time.
3. If you need to increase your revenue, you should focus on new game content and appearance design. New game content may be difficult, but appearance design that meets the public’s aesthetics is relatively simple. For example, you can design weapon skins with special dynamic effects and different feedback sounds like VALORANT (you can even set their dynamic effects and feedback sounds to be unlocked by completing corresponding tasks or improving season levels), and the design of costumes should also be more in line with the public’s aesthetics.

about 1 year ago - Ubi-Massilia - Direct link

Hello @Starvise

Thank you for your feedbacks on this subjects, I'll transfer those to the game team.

In the meantime, if you have any other questions, feel free to ask and we will do our best to help you !