Original Post — Direct link
https://youtu.be/pVK_PqCp8Hc #AirSpaceMuseum NPC Spawing From Open world into a mission that there not involved in ..#TrueSonShotGunners From Open World
Im a little agravated with this one Its Cheap .I go a open the gate a start Air a Space Museum with Black Tusks ,Less then two seconds in Im inside to start the mission a True Son Shotgunners Hit me from behind keep in mind They storm from the outside from the open world .They were not there before .Im shooting at black tusks as I Was doing so unexpectedly spawn in storm in shoot me from behind one shot .This is unacceptable and NPCs from the outside shouldnt spawn in a one shot you when there not even remotely part of the mission This is extreme frustration .NPCs that arent involved in the mission shouldnt spawn out of thin air from the outside .This needs to be looked at .Unless there part of the specific mission but they werent I was doing a invaded mission with black tusks .NPcs in instances are becoming cheap at times its what is making things frustrating.I never engaged with any of them from the outside .They litterly spawned as I got in a took the first shot at the black tusks inside the mission .There needs to be a spawning boundary NPCs that are not involved in the mission shouldnt spawn in out of thin air ..
about 5 years ago - Ubi-RealDude - Direct link
Interesting mix of feedback here. How do you feel the living world should interact with more static missions, if at all? Should missions as well always been the same thing or do you feel that variety, big and small adds to the experience?