Original Post — Direct link
* * * * * * This is based on WT5 only * * * * * *
Purple loot:

Take purple items out of WT5, don't see the point of looting something that will never be equipped and only useful as a stat stick, make yellows have better stats.

Control Points:

Are fine as they are but would like the linked missions that increase the control point level to be more rewarding and more difficult, right now they are boring or even re-open the side missions to the control points.

Recalibration station:

Let us change 2 attributes no matter the color, But if you change a talent you cannot change 1 attribute aswell, gear sets are way to complex to min/max gear.

Targeted Loot:

Due to how many gear brands and pieces let us target our gear, maybe outcasts drop certain gear sets, true son's the same, hyenas the same, this could also be done for missions.

Missions:

Take away the difficulty and swap it with modifiers:

  • 0 modifiers would be (normal)
  • 2 modifiers would be (hard)
  • 4 modifiers would be (challenging)
  • 7 modifiers would be (heroic)

Have as many (fun....yes fun) modifiers as possible to choose from but each one can be counteracted some way with skills.

The more modifiers you choose the more loot you will get at the end.

This will spice things up with missions, right now they are just linear and boring, it's why i do CP4's, sometimes if not most of the times they will be different due to patrols joining in.

Stat Stash:

Stash Stash Box next to the re-cal station, a place where you can destroy a piece of gear but let you take a stat from it to be stored in the stat stash.....I.e it will ask "Which stat would you like to keep before destroying"

When using the re-cal station you can take a stat from the stat stash.

Would resolve keeping stat loot in your inventory.

Vendors:

Give us something to spend our e-credits on, if the loot system was not so bad i would not be asking this.

Apparel:

More of it, a lot of what we have right now does not feel unique and quite lackluster.

Duplicate Apparel from cache keys should not happen.

Gear Mods:

Increase the percentages of the stats, not by much but something to make them more worthwhile.

Talents:

Introduce some more offensive talents for gear/weapons or improve the ones that we have now, very limited and lackluster, not everyone wants to go defensive.

Sewers:

So much can be done with the sewers, right now it's a waste of pixels apart from farming mats/keys.

Bounties:

More of them, they are fun.

Nerfs:

Gimme back my 30% reload speed and make it for Rifles/MMr's only, never gonna forgive you for this nerf

P.S Bring back The Underground and Survival in all it's glory!!

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Ideas added to the list by request of forum members:

Member: Demiz3r

Seasons:

Pinnacle weapon quests (Named Weapons with a unique perk) each season.


Clans:

All clan vendors should have the same item with the same rolls, regardless of clan level.


Apparel events:

Apparel caches dupe protection. If you unlock all event caches during an apparel event, you are protected from getting these items in apparel caches when the event is over.
almost 5 years ago - Ubi-RealDude - Direct link
I appreciate the variety of feedback on display in this thread, everyone. You have a lot of major and minor topics covered here.

Akogooth, feel free to link to your thread in case it got buried by an influx of posts.