Original Post — Direct link

State of the Game - March 11th, 2020

 

As announced, there will be a State of the Game at 17.00 CEST.

 

You can check it out on

 

Topics

There's a lot happening in The Division 2, and tomorrow we'll recap it all on this week's State of the game

 


Priority Alerts

Maintenance - March 10th, 2020

You can find the maintenance notes below:

  • Fixed an issue with new gear set blueprints not being granted as control point rewards.

These fixes are part of the ongoing efforts to fix bugs discovered since the launch of Warlords of New York and we are working on further changes/fixes that require additional time and will be deployed once ready.

=> Source

 

Known Issues

TBA

 

=> you can check out the Known Issues here: Link

 


Summary

TBA

 


Warlords of New York - Survey

Agents, as we're collecting more feedback from you regarding Warlords of New York, please consider filling this survey.

=> Link (Tweet)

 


Season 1 - Shadow Tide Live Now!

=> Warlords of New York Season One Overview Trailer

 

The first phase of the Shadow Tide season is now live! Shadow Tide will be ongoing for the next 12 weeks starting today, with new activities to participate in and new rewards to earn as you progress.

 

Despite the SHD agent’s best efforts, a cell of rogue agents has been activated. Intel suggests that this cell is mobilizing and planning an attack in D.C.

Your first target, Neptune becomes available to hunt down today. We believe he sabotaged base infrastructure, killing several members of the JTF. Good luck out there, Agents!

=> Summary

 


Enemy NPC Health and General Game Difficulty / Control Points not resetting

=> Link

 


Roadmap

 


Community Resources

The community has provided many guides, tools, and lists: Link

 


Important links

  • Video
  • Article on the official page
External link →
over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by Jlinz_20

Reason for the delayed stream: The guys doing the stream are currently still dumping bullets into a 4 man heroic named tank, they started an hour ago and planned to be done by now so they could show us.

Next update: Stream postponed to next week, developer PTSD from 4 man heroic mission.

It was actually the BTSU Support Station.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by Business717

SoTG 3/11 summarized: "we are looking into it"

Calling it now.

Edit: Easy money. Didn't address hit detection issues, gear sets being broken, and a slew of other bugs.

We briefly talked about the Gear Sets and Talents not being working. If you have a list of the "other bugs" I can see if we are tracking them all.

The Hit Registration that has been brought up today is not something we've investigated yet and I only saw the first couple of mentions before I went down to do State of the Game. We will investigate tomorrow and if you have any detailed info at hand I'll gladly take that.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by BDrizz307

I must have missed this.... The Thieves Den is gone? I know they removed Gray Rogue but didnt know they completely removed the vendor. Damn.

We don't have an update on this yet. As the achievements are weighted we need to find a similarly weighted activity to replace this.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by theLegACy99

Huh, Chris is hosting, which means he won't post here >.<

Surprise!

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by echof0xtrot

"this will probably require multiple incremental changes, because we don't want to make it too easy accidentally, and then would have to tune it the other way, and increasing difficulty isn't fun for anyone." -- yannick (paraphrased)

theeeeeeen why did you...?

We think the expansion was a good point to make changes to the difficulty as it's a very clear cut. If we go too much into one direction now and then follow it up two to four weeks later, it's not clear for a lot of players what happened.

I understand the sentiment that we didn't do a perfect job this time around though, don't get me wrong.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by BDrizz307

It's not COOL to talk about things out of Chris' order. COOL COOL

Can't do that on my watch, cool? Cool!

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by Business717

https://www.reddit.com/r/thedivision/comments/fgrhyw/i_would_seriously_love_to_know_if_any_of_the/

One of the top posts on the sub right now. I've had numerous turrets just vanish when placed and they still go on cooldown. I know you guys want as detailed examples as possible but there's numerous threads on this sub about a lot of the bugs listed in this post.

Thanks, we definitely saw that one. Really well done overview with lots of details. Very useful.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by Business717

I really think it's a huge blunder to release a brand new expansion without testing the group scaling content. People like to play this game together and when 3-4 friends can't tackle content they, by all accounts other than bad scaling, should be able to complete it's disheartening and turns people away from the game they just spent their money on.

Big changes like this are good for expansions, I agree, but they need to be tested thoroughly before being deployed and it seems like this was really a mis-step.

For what it's worth of course we tested this internally. Doesn't mean we can't make mistakes.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by SneakyStabbalot

i did not watch the stream - but to make sure i get this - i have completed Neptune - 100% and killed the bastard and took a screen shot to prove. Can I now safely reset my world-wide difficulty settings and not lose progress? my assumption is the UI will show me losing progress.

Yes, it should tell you in your manhunt under Neptune "Replay". Once that's the case you can freely reset the Global Difficulty and reset the Manhunt. It will still count as "done" for the Prime Target later on.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by King4aVape

And conflict? We're still getting purple caches and no exp for our shd level...I still want to play it desperately but everything still says me to leave it alone...Please guys say something about it

Hey! We can't reproduce this when playing ourselves, can you give me a bit more info on this?

I assume you're Level 40 and have finished the campaign as you mention also not getting SHD Level progress but are you playing with a set group of Level 40 players or do you see Level 30 players in your games?

Also, if you could send me a screenshot of the Purple Cache I can forward it to the team here. Thanks!

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by cfox0835

Hold up, containers in the open world dont scale up to difficulty? So that means the yellow Chest from a level 3 or 4 CP will have the same stuff in it as a level 1 CP? If that's the case they need to fix that shit ASAP.... we currently have a cover based loot shooter in which the cover doesn't always work and the loot isn't working correctly either.... oh and the shooting isn't working right either, with the hit registration bugs and gear set talents not procing. what a time to be alive.

The Supply Room reward chest scales.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by Fr0zB1te

So, badically, there will be activity requiring speedrun heroic, but even challenging speedrun not for everyone? What the hell?!

Which is why there are other activities in the Leagues that do not require you to speed run. Leagues are going to be for competitive players, while Global Events have something most players will be able to complete.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by Sleepingtide

Are we addressing the problem with season resets related to joining others games or changing world settings?

Yes we are.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by eternal70200

"If we fix the game, it'll be unclear to a lot of players that we fixed it, so we're going to leave it broken."

Sound logic.

I think you purposefully try to be antagonistic about something that is not that complicated. If you are a player that is not as engaged on reddit or the forums you will miss the changes. If something gets easier it doesn't really make a bit difference. But if something then gets harder for "no reason" it's going to cause frustration.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by Carcinog3n

I understand mistakes can be made but why are the same mistakes being made over and over and over across years of supposedly listening to community?

Because we don't stop trying to make things happen. We wanted to make the game harder, we made changes, we tested them internally and we rolled them out so that players can enjoy more challenges.

Our experience in the studio and from our testers are often different from players and that means we can make mistakes. Does not mean we shouldn't try to make the game better. And again: We definitely agree that this hasn't gone as smooth as we wanted it to be and that's on us, not on our players.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by vekien

You need to make it clear that changing global difficulty will reset it.

I had mine almost done and I changed it, it only mentions "active targets", which I thought be any current bounties, not a Season DLC....

Or do the smart thing and make it seperate.

While, as you say, there is a warning in the UI, we want to make the Season Manhunt reset a separate interaction, yes.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by brynm

this had me concerned.

Completed the manhunt 100%, changed the world from normal to challenging and Intel for Jupiter dtopped from 25% to 0% even if I swap back to Normal.

Yeah, the UI basically doesn't keep the 25% if you reset the Manhunt to replay it. But as you can see in the Neptune screen it says "Replay" which means you are all set for the Prime Target later on.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by Puppy-love-420

I understand the sentiment that we didn't do a perfect job this time around though, don't get me wrong.

This time around? This franchise is 4 years old and it feels like you still have absolutely no clue about what this game should be.

And I can't imagine that these changes have been play-tested by humans, you probably used your AI testing to cut some corners.

If I'm wrong and you did in fact test this with real human beings, I recommend you try to find some other, ideally less masochistic specimen.

Feel free to sign up to be a game tester with us. I think you might underestimate how difficult the job is and how much changes by playing content over and over again while it's being developed. Also, using AI in this day and age is definitely not cutting corners.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by echof0xtrot

no, i understand, it just seemed that yannick was contradicting that sentiment. maybe it was just the way he phrased it, but saying "no one likes when things get harder" goes against the WoNY difficulty increase. i worry people will misunderstand. i was more calling out the contradiction in wording than intent.

thanks again for being so active in the community. there are a lot of disappointed players currently, but i have a suspicion most of them are here, and closer to that group you hinted at that wants heroic 4-man content rather than hard solo/duo content. i, for one, stick to hard with one other friend, and we're having a blast. i understand that doesn't mean changes shouldn't be made, but at least ill enjoy the time before and after they are.

lastly, were you the guy with the ohio shirt? nowhere in the stream did anyone but the host identify themselves lol. you gotta explain that t-shirt. as someone from ohio, im very curious.

Oh, I totally messed that up and should have introduced the guests. That what you get from me not hosting too regularly, sorry about that!

Drew Rechner is the "Ohio guy", he's an Associate Game Director in our studio and I believe he is from Ohio.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by cfox0835

Just out of curiosity, what did those internal tests consist of? 4 man groups running missions on heroic or challenging difficulty? And what kind of stats were used on the gear and weapons that were equipped? All god rolls/dev build or gear rolls that are actually realistic for what players can expect to see in the game?

Honestly, the scaling is fine for groups of two, but any more than that and the enemies get scaled waaaaay too high in terms of armour and damage output. Also, that bug regarding the AI thinking that the player has lower armour than they actually do and thus causing them to rush us is back, which makes taking cover extremely difficult on the higher difficulties because even with good positioning and strategy, you get rushed and pushed out of cover because the enemies can face tank hundreds of rounds as they run at you. I know you guys have already acknowledged this issue and fixed in it a past update, but it is back in full force with WONY.

I'm not going to lie and say I think the expansion sucks or you guys did a bad job; I'm really enjoying the majority of the changes made, especially to the gear 2.0 system, and the narrative content from the expansion itself was phenomenal. And I think seasons are the best thing that's been added to the game yet! But the fact that the few underlying issues that do exist are so prominent in pretty much every area of the game, it really brings down the entire experience as a whole. If you guys can just fine tune the group scaling to be a bit more reasonable, and clear up all of the old bugs and glitches that were brought back with TU8, I think I can speak for most of the community here when I say we would all be a lot happier.

I can't speak for the whole testing process as I'm not involved in that. But we have teams that basically play every build we have, so a lot of early builds, builds in progress. We then also do tests specifics for missions, areas and other things. Then there are also a lot of math and theory things that I have super no clue about. I do participate in balance meetings and bring player feedback to these but I also often times don't understand all the things that are being discussed. I then sit down with the people making the changes to get terms and explanations that are easier to understand and presentable to players.

I understand that many feel we didn't do a good enough job on testing all this and it's honestly not something we don't talk about here. But we also invite players under NDA to come and playtest things here, even players that have never played The Division or The Division 2.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by Puppy-love-420

I think you might underestimate how difficult the job is and how much changes by playing content over and over again while it's being developed. Also, using AI in this day and age is definitely not cutting corners.

I definitely don't underestimate it as I did QA work for years.

There are bugs in your update that are very easy to identify early on, and yet you just ship it anyway. Because the reality is that we are all your game testers, and we're even paying for it.

And that's not even addressing this ridiculously broken bullet sponge nonsense. AGAIN.

Either you guys don't test for shit, or nobody at Massive has a clue about anything. 4 years of utter incompetence, it's just laughable..

Maybe put some people in charge who really play the game, or games of this genre. It's no wonder some marketing hack with the ego of a child is f'in things up...

Don't know why you have to use insults in this conversation so I'm just going to remove myself from it.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by King4aVape

Hi Chris an thanks for the reply ,I'm level 40 and level 100 on conflict and all the rewards are purple caches, no matter what. I played more than 100 matches since WONY has launched and everytime was the same. I didn't notice if the other players were level 40 or not, but since I can only matchmake to do conflict, even if they were level 30, for me is impossibile to chose who to play with ...for the exp thing, Conflict had never gave us anything but conflict xp, so it's not a bug I'm experiencing, but it would be cool (since I'm level 100 and i cannot progress anymore) if we could get some shd points, so to be rewarded and keep up with pver's and darkzoners even if we choose to play only conflict for some time...Where i have to send you the screenshots you've requested, anyways?

Thanks for the details.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by Mudokon_Tears

Hey man, just to speak on testing a bit, have you guys seen any reports about the last zone with the boss in the darpa labs mission? It is ABSOLUTELY INSANELY HARD. I roll a very good build solo and play challenging with heroic control points no problem, but only that last part of that mission feels impossible to beat on hard or higher. Spent the last two hours trying to clear it to no avail. Thanks.

Black Tusk missions are on our radar in general. There will be some separate adjustments on some of the units, like the Warhounds and the Support Station.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by AgnosticCowboy

u/ChrisGansler: My highest respect to you personally for staying so calm all the time and providing your comments the way you do.

These days it seems like there're not many in this sub who understand the software development business and how complex it is.

I personally would have needed a truck load of punch bags to blow the steam of from reading all those blame comments.

Please keep up the good work - some (hopefully the majority) of us really appreciate your commitment to this game.

I appreciate your comment, means a lot! Thank you.

over 4 years ago - /u/ChrisGansler - Direct link

Originally posted by SunstormGT

Think it is. Its basically free loot you dont have to do anything for. If it wasnt then people would start farming routes on heroic again just opening chests.

That's pretty much it, yes.