I really don't understand why you guys did what you did here. I was 100% on board with making it so red and blue builds could have a bit of skill power and have a few mods that made their skills worthwhile. Maybe get them off the standard chem heal/hive revive. I thought that was cool of you guys to be aware of that and go for a fix. Watched state of the game, felt good after. What you did though, was one of the biggest what the ****s in gaming history (exaggeration? maybe...).
I can't imagine the amount of time, skill, effort, shear frustration and talent went into designing the skills we can use in this game. They are all pretty damn cool. For now I will forgive you that half of them don't work for ****, I get it, game is new. You have just made them all, quite literally, useless. Even if you do sacrifice some other stats to get the 2.5k - 4k skill power you need to activate high end mods, why would you?
23% radius?
17% damage?
34% duration?
11% healing?
I mean, what? Those are 485 gear score mods. This can't be what you had in mind. I'll use the chem laucher with the oxidizer for an example. I knew 160% radius wasn't probably what you guys had in mind. Mix that with 7-9 charges and I can totally see why that took a big ol fat nerf. Makes sense. My 156% radius mod went to 21%. Okay, no problem, probably a tier thing. Grind that gear.
Nope. Biggest I've seen is 27%. What that does is precisely nothing. What that means for AI and eventually players is, one step. One step any direction and that charge of chem oxidizer accomplished one thing. It looked kind of neat. Now, I will admit that it will sometimes make someone leave cover, but, ****, I put a lot of my gear resources into skill power so I don't hit very hard. Damn.
I know the feedback here today has been hostile and childish to say the very least. I don't intend to be a part of that. What I would like to know is what was the motivation behind this? Do you want us to just build red builds and shut up? For me that will be a deal breaker but it would be nice to know. I spent 2.5 years in D1 squeezing every drop of damage I could out of skill builds. I personally loved them. Was very excited when we found some builds in this game that filled the same niche. Those are gone. If things don't change, they are gone for good.
Intended? Anyone experience anything different with this patch and skill builds? Am I missing something over the last several hours?
I can't imagine the amount of time, skill, effort, shear frustration and talent went into designing the skills we can use in this game. They are all pretty damn cool. For now I will forgive you that half of them don't work for ****, I get it, game is new. You have just made them all, quite literally, useless. Even if you do sacrifice some other stats to get the 2.5k - 4k skill power you need to activate high end mods, why would you?
23% radius?
17% damage?
34% duration?
11% healing?
I mean, what? Those are 485 gear score mods. This can't be what you had in mind. I'll use the chem laucher with the oxidizer for an example. I knew 160% radius wasn't probably what you guys had in mind. Mix that with 7-9 charges and I can totally see why that took a big ol fat nerf. Makes sense. My 156% radius mod went to 21%. Okay, no problem, probably a tier thing. Grind that gear.
Nope. Biggest I've seen is 27%. What that does is precisely nothing. What that means for AI and eventually players is, one step. One step any direction and that charge of chem oxidizer accomplished one thing. It looked kind of neat. Now, I will admit that it will sometimes make someone leave cover, but, ****, I put a lot of my gear resources into skill power so I don't hit very hard. Damn.
I know the feedback here today has been hostile and childish to say the very least. I don't intend to be a part of that. What I would like to know is what was the motivation behind this? Do you want us to just build red builds and shut up? For me that will be a deal breaker but it would be nice to know. I spent 2.5 years in D1 squeezing every drop of damage I could out of skill builds. I personally loved them. Was very excited when we found some builds in this game that filled the same niche. Those are gone. If things don't change, they are gone for good.
Intended? Anyone experience anything different with this patch and skill builds? Am I missing something over the last several hours?