Originally Posted by DrayloreX
Pretty sure what they are patching is related the level matching in group...i,e a level 10 grouping with a level 20. I remember something mentioned in the State of The Game about it...they mentioned two problem....one enemy DPS against a level "adjusted" group was off....and armor values for the lower level player did not scale....i think todays fix was for the former.
Correct, that change only affects lower level players in co-op:
Agents, we're having a scheduled maintenance today, March 22nd at 9:30 AM CET / 4:30 AM ET / 5:30 PM KST / 7:30 ACT PM that will last approximately 3 hours. During this maintenance we will be applying the following fixes:
- Fixed an issue where players were not being granted Clan XP
- Fixed an issue where daily and weekly resets would not apply to players who were offline during the time of reset
- Fixed an issue where players could lose guiding missions and access to guiding mission NPCs, making them unable to further progress
- Improved survivability of low level players against enemy NPCs when playing co-op with a player of higher level
In response to the original question of the thread: We're letting the team know that some solo players find the game too difficult for a few reasons (i.e. enemies spawning behind the player), but we're also seeing plenty of responses saying that the game's difficulty is not a problem. We can't ignore either type of feedback.