See, and this is the perfect example of why communication with a corporate entity is such a fruitless endeavor in most cases.
You ask me to share a video, I comply. Then you pretend to be interested and transparent about an issue but all it took to completely halt the conversation was a single harmless question.
It isn't even a confidential piece of information, at least it doesn't have to be, but you can not even answer what the tick rate of your servers is. Let me guess, your server magicians have come up with some new approach to cut corners on the server costs?
This was a major complaint in TD1 and you promised to improve on that front for TD2.
Have you delivered on that promise? Well, hard to tell as you won't disclose that trivial information. You know pieces of information like that would help a lot to identify this issue or at least ruling out certain things in user tests. But of course giving out this information would also make Massive & Ubisoft somewhat accountable, so you rather just pretend this conversation never happened instead.
Very classy, Chris Gansler, very classy. This is the reason why a lot of people are so fed up with talking to community managers, or whatever the f**k you call the position these days. There just can't be transparency, there just can't be honesty, and every time you pretend there is you're just playing people for PR purposes.
If anything, YOU are on an agenda, quite literally as it's written down in your contract. I am just writing from the perspective of a frustrated player whereas you are doing your job with all the goals, limitations and restrictions that come with that.
I don't have to lie, be it deliberately or by omission. You however, that is literally part of your job as you just demonstrated.