Original Post — Direct link
Originally Posted by GerBeGurGya
I did the center one on heroic on my own so I havent even had the luxury to go back to safe house for ammo.The second I did with a friend but had no time to pull the map up as I would be dead before I see whats what on it.At least a player should be able to carry a lot more ammo to ensure the bounty on heroic can be done.The activities on the map should be a lot farther from each other so other AI at a different activity wouldn't get involved.By the time I got to the bounty location I had to fight of 20 people consuming a lot of my ammo so I got used to sneak trough the enemy points.This is opposite of fun.Many time I start one liberation just to find out that I also finished a food convoy.
I only saw one heroic on the bounty missions. I did not see any other heroic level besides the last and final one on the top left hand corner of the map. I am not sure you did an heroic on your own as I have done each bounty myself except the heroic one as I could NOT finish it and got overwhelmed solo.
about 5 years ago - Ubi-RealDude - Direct link
Yea some of the currently hardest contentcan really give you a run for your money. Level 4 CPs, Bounties, and missions can be tough for sure. When fighting a Heroic bounty as a team of 4, how difficult do you feel it should be? How much time do you feel it should take a group geared up as yours is?
about 5 years ago - Ubi-RealDude - Direct link
Originally Posted by Zefa1979
Are you only looking for group feedback?
Because I have cleared all of the heroic bounties alone and I can say that it is extremely boring bullet sponges.
Nothing in that content feels challenging or heroic just boring, one simple turn in the lever should make that much more enjoyable, reduce the health and armor of the NPC's increase the damage output and mix them better, meaning, more medics that actually heal instead of charging me, shield users that protect the bosses instead of running around as nothing can hurt them, make good use of the elite class don't overuse them or we will be dependent on " damage to elites" too much.
The game is extremely focused on bullet sponge enemies, the red stats on gear beat anything else by 10 to 1, this promotes build stagnation since nothing else is usable in end game, I even go further in saying that it defeats the purpose of the end game itself, build new sets and combinations of gear to defeat the content over and over and over again.
I'm never just looking for one type of feedback. Thank you for sharing!

Sounds like giving yourself a lower TTK in that scenario is a recipe for frustration, for sure. Especially solo. How might there be ways of dialing up or down the difficulty without necessarily pulling a lever and shifting the numbers? How do you feel difficulty might be more fluid than buffs or nerfs?