Original Post — Direct link
Hello everyone!

Here are my thoughts - and THE solution to every single player being funneled into using chem launcher/heal and hive/reviver! I really enjoy the game...I really do! But what pisses me off is that 95% of the playerbase is forced into using the above named skills. Dear Division Devs - I know you thought, you reinvented the wheel with those skills but here is the truth: you didn't! You just made it a whole lot worse!

So here is the solution:

Remove all heal skills from drone and chemlauncher - merge heal-hive and revive-hive into one single skill! I know everyone ran heal/revive-medkit in The Division 1, but since you ever only had two skill slots, that one skill was a nobrainer. In The Division 2 you just made it worse. You introduced 3 different heal skills which two of those are just completely useless and are almost never used. Every single player that I know and that I ever saw was using chem launcher/heal and hive/reviver.

If you would actually remove all heal skills and would merge them back into one skill - (Heal/Revive Hive) - like back in the The Divsion 1 you would actually open up huge space for skill diversity!

Please consider this! Espacially since the gunner spec was introduced with the unique banshee pulse! I really enjoy using the new pulse variant but in the raid I am forced to use the above mentioned skill combo like 100% of the players that play the raid.

FYI: yes i cleared the raid with my clanmates and this isn't a rant about raid difficulty or anything. It is just a suggestion which would improve the player experience by a huge amount!

Thanks for reading!

Sanctuary
over 5 years ago - Ubi-RealDude - Direct link
Originally Posted by SACAcidblood
Also, make Armour Kits useful at end game!
Could you elaborate on this please?