Original Post — Direct link
According to Forbes article

And then there are the console-specific problems. Its hard enough taking on Dark Hours without a fully min-maxed team, but with how unforgiving these objectives and enemies are, precision movement and aiming on console are way, way worse than they are on PC in The Division, and this is almost certainly a reason players havent beaten it yet. This raid feels designed for PC and tested in PC with console as an afterthought. But when you combine clunkier controls, less precise aiming and a downgraded framerate, that all adds up to doubling the challenge of an already borderline impossible activity.

Again, the problem here is that its hard to see how this gets any better without Massive stepping in. Without the ability to overlevel past the current cap, all players can do is keep grinding for really specific DPS builds at their current level and hope thats enough to get them through. But on console, even that may not be enough, as this simply may be too hard to complete on those platforms with worse controls and 30 fps.

I am curious to see what, if anything, Massive has to say about this. But raid matchmaking aside drama, you cant really spend all this time and effort on an activity that close to 0% of your player base can or wants to complete.

What does massive going to do to make raids playable on Consoles!
over 5 years ago - Ubi-Redbeard - Direct link
Hey,

I'm moving this to general discussion for more visibility