Original Post — Direct link
And here we are again...

Now, there will be for sure people saying that I am wrong, because you are all super players who can handle the game, but btw how many of you?

Game Difficulty

Challenging and Eroic are completely unplayable, I am trying to play a mission in Eroic or Challenging, and I see continuosly people quitting the game, including me, because it is very ridicolous that you die with a one shot from a damned machine.

NPCs obviously with their sponge effect, when they rush you it is a 100% death, because they can kill you with 2-3 shots.

Farming and Build structure

When farming on main missions, you always get gear piece with +3 or +4 the score you have, that reflect on being in constant farming having a very poor reward, I would say very useless.

When farming for Exotic weapons, as in TD1 which I left without being able to get the Barret Vest playing the mission over 50 damned times, you don't find what you are searching for.
Stupid example, the Chatterbox, you open the caches and don't find chatterbox pieces, this is a joke.

So, why don't give the possibility to everybody to get the same things, it is like your normalization concept, so then we can all concentrate on the end game, either DZ or Conflict, instead of being in constant farming ???

This thing of the gear score, just very useless, once you complete your build, you have to farm again the higher gear score, it is a neverending loop, damn.
Also, you need to play again and again the same main mission to unlock, for example, the invasion missions...

As in TD1, you sweat to make a build, and then after a while you have to farm for it again, c'mon people...


Not complaining about playing on SOLO, because it is unplayable, but I always do matchmaking.

I see after TD1 Ubisoft didn't learn anything.

This game is just a commercial operation to get people close again with the brand, but as you can all see the same issues are there.
about 5 years ago - UbiInsulin - Direct link
We're completely open to feedback on the game's difficulty and loot. However, repeatedly working to refine your build is one of the core concepts of this type of game (not just TD2, but pretty much any game with RNG-based drops). There's different ways this can be handled, but tougher challenges being tied to better rewards is a feature in a whole lot of video games. The second part of your post left me a bit confused.