Original Post — Direct link
You can farm the two other sets EVERYWHERE, even a Dogwar can drop it and you drop it as a GEAR that you can EQUIP right away, without having to farm for other components, meanwhile, The Hard Wired set is locked behind CRAFTING materials that are NOT a GUARANTEED DROP from SPECIFIC content, which means you will HAVE to farm content you DON'T LIKE, to end up with a crafted gear that you can't RE-CALIBRATE. what's the reasoning behind the decision of making it like this ? I don't mind the grind in an RPG game, but this is just unfair for those who like this Gear Set.


Crafting should be like for other normal gear : OPTIONAL, not MANDATORY


ps : I don't care if the gear sets sucks, I just want to use the same method to farm every gear.
about 5 years ago - Ubi-RealDude - Direct link
Interesting talk about universal loot pools... Do you feel it adds to or takes away from the game to have every single item available from all sources? True, it allows you to get something anywhere, but how do you feel about the overall chance for the given item you're looking for going down by virtue of all items being in the same 'spot'?
about 5 years ago - Ubi-RealDude - Direct link
Originally Posted by ArmyMedic75
This is what I think and I have said it before. I think that locking ANY required component for ANYTHING to the shoddy RNG of this game is unfair. For example the high end desert eagle that I need to obtain just to be able to craft the Liberty. In over 130hrs of gameplay I have not seen a SINGLE Desert Eagle drop from ANYTHING in this game.
By not sectioning off certain pieces of loot into certain areas and having everything be available everywhere, you are inherently going to have a lower chance to get any specific thing you're looking for as the overall pool gets larger. How do you feel the balance of targeting specific loot vs. keeping all loot available to everyone is best achieved in these kind of situations?