I'm not asking players. I want to hear what Ubisoft's logic was behind these gear sets. As it stands, they..
1) Are absolutely useless in raids.
2) Absolutely useless in solo content.
3) Absolutely useless in group missions.
4) Absolutely useless in PvP.
I have been playing around with them for weeks now, mixing and matching pieces with different RNG stats, or using a couple of pieces for set bonuses, and no matter what I do, I'm still gimped in terms of DPS and all utility roles I try to play. Any time I get a green drop now, it just gets dismantled.
I would like to hear from Ubisoft as to why the gear sets were designed the way they were designed, and what purpose they saw those designs filling in raids, missions, and even in PvP.
As it stands, when ever I am doing anything in a group on Challenging or Heroic and I see the Red/White/Blue on an enemy NPC, I cringe, and hope at least the other 2 players in the group are running something semi-viable.
1) Are absolutely useless in raids.
2) Absolutely useless in solo content.
3) Absolutely useless in group missions.
4) Absolutely useless in PvP.
I have been playing around with them for weeks now, mixing and matching pieces with different RNG stats, or using a couple of pieces for set bonuses, and no matter what I do, I'm still gimped in terms of DPS and all utility roles I try to play. Any time I get a green drop now, it just gets dismantled.
I would like to hear from Ubisoft as to why the gear sets were designed the way they were designed, and what purpose they saw those designs filling in raids, missions, and even in PvP.
As it stands, when ever I am doing anything in a group on Challenging or Heroic and I see the Red/White/Blue on an enemy NPC, I cringe, and hope at least the other 2 players in the group are running something semi-viable.