Original Post — Direct link
I was expecting it to feel different... but I have to say after playing for 6 hours or so post patch it feels exactly the same...

Nothing feels different or changed (minus the talent requirements)...

Ammo capacity is still low, Bank Headquarters feels 100% exactly the same solo, TTK feels exactly the same... I just don't see any point of this update. It feels like nothing changed.

ho-hum...
about 5 years ago - Ubi-RealDude - Direct link
Originally Posted by teksuo1
its the same but with a slight incentive towards DZ for more 500s
Regarding Gear score 500, there have been several improvements to the system.

Dark Zone contaminated loot does not drop below player's average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score.

Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will guarantee Gear Score 500 when the player has reached 500 Gear Score.

Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often.

Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score.

Read full Patch Notes here.