Update 3.4Update 3.4 is coming in hot with multiple features and changes fighting over the spotlight! ISEUL-T is entering The Arena as the latest sponsor on the next stop of the World Tour - The ISEUL-T Cup! The Pro Circuit also goes live with this update, however, both of these changes are sharing that spotlight with a certain green someone in our latest store update…
Introducing the Pond Dweller:
Also, we have quite the list of changes this time including several changes to Bank-It, shorter wait-times in Terminal Attack, the addition of party chat while in the main menu and the ability to equip multiple weapon animations to the same gun.
Those of you with a keen eye will also notice that we’ve added an info panel that explains the World Tour’s FINALS event - check it out in-game.
Finally, both Polish and Turkish translations of THE FINALS are now live with this update, so make sure to throw a “Cześć” or “Merhaba” into team chat at the start of a game!
Full list of changes included in this update:
Balance Changes Gadgets Breach Charge
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 2m to 2.5m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
Dev Note: Previously, our area of effect (AoE) Weapons and Gadgets had several ‘damage shelves’, where damage would fall off radically at the edge of the inner radius of a blast and at the edge of the outer radius. This could result in AoE damage feeling somewhat inconsistent. These changes now cause damage to fall-off linearly from the inner radius damage value, down to 0 at the outer edge of the radius, which we believe will feel much more consistent. The radius of each AoE weapon has been increased slightly as a result of this, as the outer edge of explosions now does much less damage than it did previously. C4
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 6m to 6.5m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
Explosive Mine
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 3.5m to 4.25m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
Frag Grenade
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 4.5m to 5m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
Game ModesDev Note: These changes are the first part of a series of improvements we’re planning to make to each of our game modes over the course of Season 3, including our Cashout and Power Shift modes. These changes will cover a range of areas, from pacing to scoring. The goal is to smooth out some of the rough edges in each of our modes, hopefully leading to a better overall experience across all our modes. Bank It
- Removed team wipes
- Decreased respawn time from 17 seconds to 10 seconds
- Added the ability for players to change to a different Contestant while dead
Terminal Attack & Ranked Terminal Attack
- Decreased lobby duration from 15 seconds to 10 seconds
- Decreased warm-up duration from 25 seconds to 20 seconds
- Decreased round duration from 150 seconds to 130 seconds
Weapons CL-40
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 2.6m to 3m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
Dev Note: As with the AoE Gadgets, our AoE weapons have also been updated to get more consistent feeling damage fall-off. MGL-32
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 3.75m to 4m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
RPG-7
- Decreased minimum damage applied at outer edge of explosions to 0
- Increased damage radius from 4.5m to 5.5m
- Set damage fall-off to scale linearly from the max damage radius to the outer radius
Content and Bug Fixes Animation - Fixed a bad transition animation between the Winch Claw and using the ability to lift items
- Fixed an issue where players could not play emote animations consecutive times
- Added support for enabling multiple custom weapon animations at once. If multiple animations are equipped, an animation will be randomly selected from that list when triggered
Characters - Fixed a bug that caused ‘General Goodboy’ pet to be rendered with blurry artifacts
- Fixed various smaller issues with cosmetic items, such as various clipping issues
Gadgets Thermal Bore
- Fixed an issue where the Thermal Bore could become stuck in mid-air
Game ModesBank It
- Fixed an issue where it would sometimes not be possible to respawn
Practice Range
- Added Season 2 trophies for Ranked, Terminal Attack event & season
Ranked Terminal Attack
- Fixed an issue where the full rank score gain could sometimes not be given to players due to the losing team abandoning the match
Localization - Added support for Turkish and Polish languages
MapsKyoto
- Made various fixes to improve the quality of building destruction
- Fixed various issues were there were gaps in the map
Matchmaking - Fixed an issue where the matchmaking region could be wrongly set for new players on consoles
Stability - Fixed several issues that could cause client crashes
- Fixed one issue where players could sometimes spawn into a game and be unable to attack or use Gadgets
- Fixed one of the issues which would cause a player to be unable to fire their weapon or use their abilities
UI HUD
- Fixed an issue where respawn markers could fly off to unintended locations
Ping System
- Increased max ping distance to 300m
Text Chat
- Added support for text chat in the front-end menus when in a party
- Improved profanity filter to include more languages
- Fixed an issue where chat from blocked players could sometimes still be visible
- Removed some status messages from text chat to make it less spammy
World Tour
- Added info panel for the World Tour ‘THE FINALS’ event
WeaponsGeneral
- Fixed a bug that could cause players to experience different recoil decay rates when using some semi-automatic guns
Spear
- Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack