Hi,
Maybe you have some kind of limitation, the maximun texture size is 16k×16l in the high resolution.
Regards
Maybe you have some kind of limitation, the maximun texture size is 16k×16l in the high resolution.
Regards
Originally posted by Mortal: https://i.ibb.co/gJmrpXB/WTF.png
and gg
https://i.ibb.co/z5Grp9D/and-gg.png
Originally posted by Chantico:Originally posted by Gomez:
Hello,
There will be more different kind of maps in the next game update. Challenge of the week will be improved.
Regards
nice to hear! will the days to survive improved too or does they stay at 100 days?
Originally posted by 哈哈是我啦: i close antivirus and firewall
but the game still crash
Originally posted by Chantico: For a few weeks now, the challenge of the week has only ever included one map similar to the one before. Very difficult, many zombie villages in the area and always desert setting.
Why are it always 100 days? Why not just Random completely every week? Sometimes 70 days, sometimes 150, why not?
Are the developers reading here or are we just talking among ourselves?
Originally posted by Zombiekiller: Just installed it first time. Installed all the extra garbage. Launch game, video goes bye bye. Music is playing, then I hear the dreaded buzzing noise that says "get ready for hours of troubleshooting fun!"
On my phone now, cuz..no video on pc.
AMD Ryzen 5 6-core
16 gb RAM
Rx 580 8gb graphics (latest drivers)
MSI B350M mb
Win10 64bit
ZERO previous issues until today. Been playing Stellaris for weeks no problem.
Originally posted by ProxyDragoon: So currently most of the time and resources are being diverted to consoles but by next month according to the devs campaign will be available to consoles. Will you guys then spend the next months after that making a Map editor update for a few months and when that is released hop over to the consoles and add content or work on both at the same time? Just wanna know how slow these updates will be
Originally posted by King-xXx-Felipe 2-xXx-Clan: This Game Will Have Co-op in the Future ???
Originally posted by 100HrGames: True Story. I loved this game so much, it inspired me to finally try a career change and create my own first game. Almost one year later, working full time on it, my game is entering a closed beta test. I always wanted to play a Tower Defense Strategy game from the first person but they're a rare niche. They Are Billions has such awesome game theory, so hard, addictive, fun. I did my best, my game has less resource management but more explosions :). Creating a game is the hardest challenge I've ever tried. PS my game is Artificial Extinction if you're at all interested. I wish I could have incorporated more asset progression but I guess that's what sequels are for! Thank you Numantian Games, you guys rock.
Originally posted by Pre55ure: on the map there is a long corridor with many spitters and harpys insidde, ive completed dthis map before but only having this issue this time around where 1 or 2 spitters and or harpys just escape the corridor by going through the walls, bit gay and lvl breaking when playing on apoc