[DE]Glen

[DE]Glen



01 Sep


18 Aug

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    [DE]Glen on Forums - Thread - Direct

Catching up on Nightwave today on http://twitch.tv/DE_BadHorse


11 Aug

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    [DE]Glen on Forums - Thread - Direct

Back in the saddle on http://twitch.tv/DE_BadHorse


28 Jul


21 Jul


19 Jul

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    [DE]Glen on Forums - Thread - Direct

For the rest of the summer I'm going to cut back to just one stream a week (the Sunday morning timeslot). It's been too hard to juggle family obligations streaming both days and I'll be hosting guests for a few weeks next month. Hopefully when things calm down in fall I can pick up Saturdays again.


14 Jul


13 Jul


06 Jul

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    [DE]Glen on Forums - Thread - Direct

Instead of the usual show I'll be trying to stream some IRL footage from TennoCon on http://twitch.tv/DE_BadHorse  -- probably starting in about half an hour at the VIP brunch. I may not run all day because I hear the main stage of the show will be on the official Warframe twitch channel with much better cameras (and much more sober hosts) so you'll probably want to be watching that instead most of the time.


30 Jun

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    [DE]Glen on Forums - Thread - Direct

Playing with [Eternal War] today on http://twitch.tv/DE_BadHorse


29 Jun

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    [DE]Glen on Forums - Thread - Direct

You can probably suss out the interaction of the Bane mods with Toxic Lash in the Simulacrum.


23 Jun

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    [DE]Glen on Forums - Thread - Direct

Just playin' with my Iron Staff this morning on http://twitch.tv/DE_BadHorse

 


22 Jun


10 Jun

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    [DE]Glen on Forums - Thread - Direct
2 hours ago, (XB1)TheWayOfWisdom said:

This is incorrect. An Guandao modded with just Condition Overload and Primed Reach will hit for 145 damage against a level 160 Corpus tech, assuming it does not crit. Using a pure gas Atomos and Limbo's Banish + Stasis combo to preserve procs, Guandao will hit for 371 damage against a Corpus Tech affected by a gas proc and a toxin proc, once again, assuming no crit. 145 x 1.6^2 = 371.2 which the game displays as 371. So yes, gas proc do work for condition overload. The usefulness is another question.

I don't think you can do it without Stasis though -- when I tested on stream with a debugger I only ever got it counting the toxin. 

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    [DE]Glen on Forums - Thread - Direct
3 minutes ago, Guandaoo said:

in the case of use of debuggers or the like on warframe , would their detection result in a warning being isued first then a suspension on repeated offence ? or just a direct suspension ? 

Since that violates the TOS that would be a ban. 

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    [DE]Glen on Forums - Thread - Direct

I uploaded the snapshots of the effect of Reach mods on melee here:

https://imgur.com/gallery/wTm3Ijk

 

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    [DE]Glen on Forums - Thread - Direct
27 minutes ago, Quarterdane said:

Not even indirectly (e.g. by way of mEnemyRadarVisRange somehow feeding into the pathfinding or somesuch)?

Only through faith and prayer.

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    [DE]Glen on Forums - Thread - Direct

@Xzorn I watched your video and I'm sorry but I don't see how your experiment proves anything -- what's to say you they wouldn't have become unstuck when you arrived at the same point but just couldn't see them? 

Further, let me show you where Enemy Radar is used in the code:

Quote

Find all "AVATAR_ENEMY_RADAR", Subfolders, Find Results 1, Entire Solution, "*.cpp"
  S:\Evolution\Code\Lotus\Interface\MiniMap.cpp(445):            mEnemyRadarVisRange = inv->UpgradeMgr().GetUpg...

Read more

09 Jun

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    [DE]Glen on Forums - Thread - Direct

40 questions took 5 hours -- next year remind me to bring snacks! Thank you for your questions and thank you for watching!

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    [DE]Glen on Forums - Thread - Direct

Ask Me [Almost] Anything [Again] is live on http://twitch.tv/DE_BadHorse