AHGS_Fredrik_E

AHGS_Fredrik_E



06 Mar

Comment

Originally posted by Zeresec

I'm just gonna put this appeal out there:

If you guys really want to have a certain difficulty for the game, please consider tying that vision to some kind of unique and separate difficulty/mode/modifier where it's clearly advertised. Maybe look at other games like Darktide and its Special Operations, for ideas on how that could work.

"A game for everyone is a game for no-one" is a wonderful mentality, but making things feel so meek to use risks the game becoming basically for no-one anyway, you've got a really good audience here who are all loving the game, making things feel more fun in general won't kill your vision of the game, there are always creative workarounds in situations like this to keep most people happy. Many of us aren't asking for a power trip, we're just asking for weapons and stratagems to feel useful, after all that is how the game was advertised, "you're a squishy guy with a very powerful and advanced arsenal".

The game is very young still, so we wanted to adress the things that are overrepresented before we start making sweeping changes to the entire arsenal. In general most things are working as intended, so just touching the things that struggled/overperformed felt like a good start.
Then we wanted to adress the things that are giving a lot without any downside, the railgun should only be that good in unsafe mode, and the shield backpack simply lets you ignore a large part of the game, so it made a lot of sense to take those down a bit.
We want to make the game roughly balanced first.
If it turns out things are just too weak across the board once the players have stopped just scratching the surface, then that's when we rethink things. The game needs more time to mature.
Talking about special super hard things, well, we might have more stuff cooking for that.

Comment

Originally posted by driellma

So they're all gonna feel like garbage. Thanks i guess.

I guess that depends on your definition of garbage.

Comment

Originally posted by Immediate_Exit_524

Are you guys gonna add more difficulties? I would love to see that haha

I'm not gonna talk about our plans for the future, I'm pretty sure that would land me in hot water. But there is definately a chance that the game could get harder, and not just due to nerfs.

Comment

Originally posted by Aggravating-Media818

I hope this is sarcasm and not you guys seriously considering nerfs for the defender....

Probably not, we'll see what the data says. The breaker is skewing the data a bit, but the Defender isn't in a bad spot as far as I'm conserned.

Comment

Originally posted by Aggravating-Media818

It's not about leaning on primaries. It's about having choices that I WANT to pick. I should be considering the pros of each weapon and struggling to choose between them because of the strengths. Or because of their impact.

But right now it's having to choose between the least shitty option. Which is just an icky feeling. Especially in a game like this. Saddens me to see snipers/dmrs left out of the buffs as well as the anti material rifle. Because the pros for those guns are far outshined by pretty much every other weapon. Low damage output, low armor pen, low ammo, weapon sway. There's no reason to use them other than for the scopes. Which are so cluttered with useless UI info. The slugger, auto cannon, and railgun all do their jobs but far more efficiently. Like I WANT a reason to use some of the other gear.

We hear you, and everything will get attention with time.
What we wanted to avoid was making huge changes to everything when the game is only a couple of weeks old.
Partly because we like where things are at for now, and partly because if we change too many things at once, it becomes harder to judge what changes had the biggest effect on players. So it made sense to look at the under and over -represented stuff first.

We want to let the game mature a little more and see where we end up.

Comment

Originally posted by Ionie88

YES! THANK YOU! THIS IS THE f**kING THING, RIGHT HERE!

A LOT of people are crying and whining here, especially one comment I read about how "the railgun was how the other weapons SHOULD have been"... Motherf**ker, maybe it's the other way around? Maybe the railgun was a lot more powerful BY MISTAKE, and it's SUPPOSED to be an insane meat grinder at higher difficulty?

Sorry, you guys are doing amazing, and I love the game! Keep it up!

Thank you, I think it's mostly about giving people time to get used to it.

I do like stoking the flames of nerd rage a little here and there, but I don't think their opinions are invalid, it's just not aligning with what we want for the game right now.
Once the dust settles and the game gets into a groove, we'll be able to make larger changes based on what the majority of the players want. For now we're just tweaking the outliers.

Comment

Originally posted by driellma

... If the primaries aren't really that much of a variable, whats wrong with buffing them a little bit to make them feel better, instead of nerfing the breaker ?

You're making a good argument, but we like where all the other weapons are.

So it becomes a "why fix something that isn't broken?" kind of deal. We had a couple of outliers, the Breaker being overrepresented, and the Spray and Pray being useless springs to mind. So instead of making huge changes in our first balance patch, we target the things that stick out, and see what happens.

Comment

Originally posted by Blessed_Tits

I'm gonna take a guess that the good stuff is gonna be in future premium warbonds...

No, we're gonna try to keep them in the same ballpark of power level. Just because you can pay real money for it doesn't mean it will be any better than what you already have.

Comment

Originally posted by porkybrah

How are coordinated groups suppose to do anything if the guns feel like a wet noodle on like Helldive difficulty?

A lot of the stratagems are straight up ass on higher difficulty and have absurdly long cooldowns.Whats the point of even having any weapons at that stage like.

People are still clearing Helldive, so I'm not sure what to say here. But "skill issue" comes to mind.

Comment

Originally posted by Immediate_Exit_524

And pls if possible, make it easier to pick stuff up. Or make it that you automatically pic up samples (since you would never skip them). I now alot of the times click on it but i cant pick it up, its very anoying in fights or stressfull situations.

Yeah, that sounds like something we should look into.

Comment

Originally posted by lipov27

Oof. If the intended vision was much more difficult, then going back to it after the playerbase got used to easy version over almost 4 weeks won't go smoothly. Good luck.

Easier than if they'd been used to it for 6 months. But yeah, we're not surprised that there are strong emotions, but people will adapt quickly. I will say that these changes should have less of an impact on the difficulty than I'd like. The primaries aren't really that much of a variable on the top difficulties, but the changes to the railgun and shield backpack will hopefully bring some more thinking back into the game.

Comment

Originally posted by Blessed_Tits

Oh yeah I agree, I'm just saying it really will be ongoing and wish you the best. I'm hoping it's not to the insane levels of balancing and rebalancing that overwatch had (as an example) where you'd barely go two weeks before things were readjusted over and over. As a player that never felt good as you didn't want to bother with the changes since it would just change again.

The shield was probably over used since the armor rating was bugged, so not sure what the numbers would say now that the rating is fixed. Maybe the extra strat is worth more than doubling up on protection, but I dunno. Could still be top tier. Interesting hearing thoughts directly from the source though I must admit.

We all just want the best for the game and for Super Earth.

(also please tell your composer that the soundtrack is banging)

That is definately a valid concern. We don't want to make changes to everything all at once, since it becomes hard to tell what effect an individual change has. There will be more changes, but it really comes down to what behavior we see from players. We're not balancing a high-stakes e-sport, so we're not really worried about an unfair advantage, we just want to encourage more varied playstyles.

The armors where bugged, yeah, but only in that it was defaulting to 100. So you might not see as big of a change as you'd think :P

The composer was Wilbert Roget, II. He doesn't work at Arrowhead, but he did an amazing job, I agree!
http://www.rogetmusic.com/...

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Comment

Originally posted by TahmIH

So the game is being balanced around the hardest difficulty?

Not exactly, it's more balanced around the mid range. With the higher difficulties being cranked up to where we think it should be slightly ridiculous.

Comment

Originally posted by Immediate_Exit_524

Okay! Thank you for the reply!! Are you guys gonna add in more things surrounding stealth. I loveeee gow stealth works now in games it would be great if there would be more support weapons for it or armors! The way you can sneak up know is very well done!!

Thank you, we do like that it works as well as it does. We want to work more into that too, yes, I think it should be a viable playstyle. But at the end of the day, it will have to end in a massive firefight, how else will the enemies of Super Earth learn the taste of Democracy?

Comment

Originally posted by throwaway2048675309

The game wasn’t too easy. 90% of the weapons just suck.

Booooooooo. Bad take.

If we've done our jobs right, all weapons should be equally good now, or atleast be closer on the power scale than before.

Comment

Originally posted by Immediate_Exit_524

So that means that it can take days? Or can i expect to play still this afternoon? What is usually the time scale on verifying..?

Shouldn't be more than a couple of hours. Hang in there!

Comment

Originally posted by Blessed_Tits

Yeah I haven't tried them yet so I'm not jumping to conclusions, I just feel like once you start trying to balance things you're never going to win. There will always be a "meta" or tier 0 pick, whether you bring everything up or everything down.

I will say that teamwork makes the dream work, but we will see because every other objective based game playing with randoms means you lose.

We're not expecting to strike the perfect balance, this is going to be an ongoing process. We do want you to have fun, we just don't want one thing to be vastly overrepresented. I look forward to seeing what the new meta turns into, I'm happy as long as the players are being challenged.
My biggest problem was with the shield backpack and the railgun safe-mode, because they are so good compared to the brain power it takes to use them.

Comment

Originally posted by Immediate_Exit_524

When does the patch update comes to ps5?? I CAN’T PLAY WITH MY FRIENDS NOW :((((

We'll be rolling it out on PS5 once we verify that this patch isn't breaking anything. We can't roll back updates on PS5 easily, so we're trying to be safe and checking how everything holds up on PC first.

Comment

Originally posted by Alphorac

You physically cannot crutch on a primary in this game. None of them are, or were, even remotely close to that level of overpowered.

The breaker is like one of two decent options in a sea of shitty sidegrades, the only other decent option being the defender.

The defender is pretty good, you're right. But we don't think it's too good, so we let that one be.

Comment

Originally posted by throwaway2048675309

So you are doubling down, I see.

Well have fun with active player numbers dropping, I guess.

Nobody wants to play “run from the charger you can’t kill” on higher difficulties, no matter how much that fits your “vision”.

"A game for everyone, is a game for no one."