AHGS_Fredrik_E

AHGS_Fredrik_E



06 Mar

Comment

Originally posted by HCUKRI

It's just so profoundly unfun to go back to a game and find that you're less powerful. If you wanted to reach some target difficulty you have in your head, it's on you for being so far away with it on launch.

You're acting like you know best but you didn't know your armour stats didn't work whatsoever. How much play testing did you do? Keep your weird paternalism to yourself and actually listen to the people playing your game.

Sorry to hear that, but if you came to helldiver for a power-trip you came to the wrong place. It's a meat grinder. It doesn't matter if you're level 1 or 50, you should struggle on the higher difficulties.

Comment

Originally posted by Alphorac

I hope to god this is not you telling us that primary weapons are in a good state, because as someone who desperately wants to use something other than the breaker on helldive, 90% of them suck and this is not inspiring confidence.

Yes I am, you are free to disagree. You shouldn't even clear helldives at all if you're leaning on the primaries rather than your team and your stratagems.

Comment

Originally posted by Blessed_Tits

Difficulty was fine before though. We just wanna kill bugs and blow shit up, dude.

Difficulty is indeed fine. You can absolutely kill bugs and blow sh*t up with the stuff we have on offer. Try the changes out and see what you think.
If it's just stomping you want I suggest dropping down a difficulty or two if it the higher difficulties are too hard.
Our vision is that you can only clear the highest difficulty with a perfectly coordinated team that all have a specialization that synergizes with the others in the group. We might not be quite there yet, but that's what we're aiming for.

Comment

A quick comment on why we decided to nerf rather than buff:
We're balancing a PvE game, that means we're balancing your power level vs. the difficulty of the game, not versus other players.

That means that if we bring all weapons up, we would also need to bring the enemies up proportionally to reach our target difficulty. We like what we see with the other weapons, so it made the most sense to bring the stronger stuff down a bit and the weaker stuff up.

On a personal note; I was horrified to see that people where crushing the harder difficulty only a couple of weeks after release. This is supposed to be a hard game, I want you to earn your success.

Good luck!

EDIT: Typo


04 Mar

Comment

Originally posted by MeatAbstract

It takes a certain kind of idiot to just go showing another colleague's work before it is ready, and we don't hire idiots.

Pretty weird take when the mechs were shown off in the trailer.

No, whatever those folks are using isn't the finished version. We want you to play the one that is done, and not before we drop it. Should go without saying.


01 Mar

Comment

Originally posted by Masterjts

This is a bad take. What if a dev comes into a game and previews something. How are we supposed to know what is what. We just assume all these videos are chineese hackers?

No dev would do that.

EDIT: To be clear; I'm talking about leaks in general. I'm not gonna comment on anything specific you might've seen. If we want to give you a sneak peek it'll be obvious that it's from us.

Comment

Originally posted by Affectionate_Fly_764

Could be but we’ll need proof of that.

It wasn't a dev. It takes a certain kind of idiot to just go showing another colleague's work before it is ready, and we don't hire idiots.

EDIT: I'm not gonna comment on any video you might've seen in particular, but the idea that someone on my dev team would just hop online and start showing off stuff for cheap clout makes me feel sick. So drop that line of reasoning.


28 Feb

Comment

Originally posted by CaptainAction

Hahaha.

I don’t know what the actual design philosophy is, but I figured that weapons are not meant to be straight upgrades to others, and something like the Peacemaker is meant to be a reliable, neutral option for a sidearm, but not something that is outclassed totally by unlocks.

Using the redeemer on Semi-auto does make it feel like a superior version of the Peacemaker, as far as I’ve been able to tell. But I know the visible in-game stats are likely not the only factors at play and there could be hidden values and characteristics. My best guess is that the Peacemaker at least has better accuracy and damage falloff characteristics compared to the Redeemer.

Anyway, no game I know of has gotten balance right on the first try. I’m thrilled for changes so I’m gonna contain my excitement as best as I can. Thanks for the reply.

Read more

I agree with you, the weapons aren't upgrades to one another. We're looking into a lot of things right now and are focusing in some areas so we don't change things too much across the board. If we did, it could be hard to figure out what change caused what effect.

The thing about the Redeemer and Peacemaker is that even a small damage buff to the Peacemaker wouldn't really close the distance between the two in terms of raw potential damage, so to make them balanced we'd have to look at more than just small tweaks. And since the sidearms aren't exactly the most hard working parts of your kit, we might just leave them be for now, even if that means one is better. But we're looking into it.

Comment

Originally posted by Shockington

Are you looking at stratagems as well for this first pass?

Yes.

Comment

Originally posted by CaptainAction

I’m excited for balance changes! Thanks for your work and community engagement!

I also want to know if the normal pistol is meant to deal the same damage per shot as the machine pistol. It doesn’t seem right.

I'm not going to talk about any specific changes before we roll them out, as they could still be subject to change. The Peacepaker is a fine pistol for the Helldiver concerned with saving the taxpayer some money that can then be wasted by the Redeemer.

Comment

Originally posted by Tilterino247

Brother with player armor not working and almost all anti armor being ineffective, you'd better be bringing buffs!

Super Earth hardware ineffective? Everything is working as intended. You must be using it wrong.

Yes officer, this is the post right here.

Comment

Originally posted by Dean_38

What

We're nudging stuff a little, you'll see soon enough.

Comment

Haha, "buffs", sure. Enjoy your crutches while they last.

EDIT: /s


19 Feb

Comment

Originally posted by matlydy

I'm sorry to hear that. Thank you for the amazing game.

Go to a local print shop and have them do it. I'm sure you have access to the vector files of the flag.

I didn't realize I was on this account lol. Thank you for your service o7!

Comment

The shipping+customs would f*ck the f*ck out of my wallet. I'd get myself one otherwise, hope you make many sales!


10 Feb

Comment

Originally posted by matnetic

Is there any possibility of improving performance mode resolution and graphics quality on PS5? 1080p is quite rough to look at...

I'm not really qualified to answer if it is possible or not.
The performance mode is there to maximise framerate without too many compromises to visual quality, but something will have to suffer for it. We do have people working towards finding performance gains, so hopefully we'll be able to give you some good news in the not too distant future.


09 Feb

Comment

Originally posted by SnowyBox

Hijacking to deliver a high five directly to my target; Arrowhead always knocks it out of the park with their games and HD2 is no different.

I can forgive network issues at launch, everything else about HD2 brings me and my friends such immense joy, please convey my gratitude to any nearby coworkers.

Thank you very much, we are working as hard as we can to fix the issues as quickly as possible. Thank you for your patience and keep spreading managed democracy!

Comment

Originally posted by Puzzleheaded_Bed1337

Why the f**k are abilities and weapons in a battlepass? That should be locked behind a natural progression system, not a stupid battle pass. f**king hell.

The base warbond "Helldivers Mobilize" is the base progression of the game and every player has access to it from the start. Earn medals while playing and spend them here to unlock weapons and armor.
If you want access to weapons in the premium warbonds, you will need to spend Super Credits to gain access, after that you use medals as normal.
Super Credits can be bought, but you can also find them in missions, and you can also unlock some Super Credits in the base warbond to get you started.

Comment

Originally posted by Kyle_Lokharte

UE dev, nah, that’s a clear root motion issue

We don't actually use root motion for the helldiver, we wanted to avoid having animations drive movement because it tends to reduce responsiveness. We're very happy with how well the helldiver controls, but that means we run into these kinds of issues here and there.

Comment

Originally posted by hellothxsorry

There is also no root motion during transition from lying down to run (the character starts to move several frames ahead while being still on the ground). I would prevent moving at several first frames and increase animation speed a bit to not slow down mobility

https://i.redd.it/cb6uxhmljchc1.gif

Hello! Yes, these are known issues that will be adressed when I can steal myself some coder time. We have been very much focused on higher prioritized issues leading up to launch, so these kind of problems had to be downprioritized. There is nothing I'd like more than seeing these fixed too :)