AaronAtEpic

AaronAtEpic



13 Dec

Comment

Originally posted by FaZeNiccorazi

Thanks for the reply! So I have switch mode set to Y and pickaxe is set to dpad, however it forces pickaxe to Y, meaning it overlaps the switch mode and makes it unusable (Or anything else that is set to Y will be unusable). I’m expecting for the pickaxe bind to simply not be forced to Y as you can see in the video that’s not what I set it to. Thanks!

Thanks for the reply! So I have switch mode set to Y and pickaxe is set to dpad, however it forces pickaxe to Y, meaning it overlaps the switch mode and makes it unusable (Or anything else that is set to Y will be unusable). I’m expecting for the pickaxe bind to simply not be forced to Y as you can see in the video that’s not what I set it to. Thanks!

Thank you for this. I think it clears it up for us. We're in discussions on what we can do here.

Comment

Thanks for this, I was just made aware.

I'm going to see if we can get a repro of this internally, so let me make sure I understand completely.

My understanding is that you have switch mode set up on dpad for BR but when they go into creative it's saying Y. Does that mean that dpad isn't working? Y isn't working? What is it that you're expecting?


03 Jan

Comment

Originally posted by sontravon

This didn’t make it into season 7?

Unfortunately, it did not make it into the beginning of season 7, there was a lot of things already piling up in there :)

I'll make sure we get it done now that we are back from the holiday break. I'm thinking we go with Edit mode will have the same sensitivity as Build mode, not adding a new slider for it.


14 Nov

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I've sent this to our QA to find a repro. Can someone post a clip of it happening?

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Thanks, we'll fix it.


01 Oct


27 Sep

Comment

Originally posted by Shelim

Can we please bind the 'confirm' button to whatever our desired button to edit is?

Many have asked about this. We'll take a look at this and figure out a solution.

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Originally posted by Mightymaster123

This is a question that I hope get's answered but, in Builder Pro, while in builder mode, I have to be toggled to a wall to edit walls or a floor to edit floors. Is there a chance that an update or something will allow me to edit structures that I look at rather than being toggled to the pieces? Keyboard and mouse players can look at any piece while in builder mode and be able to edit it but why not controller players?

I've talked with my colleague that recently looked into this. It's unfortunately not a quick and easy fix but it is on our radar.


26 Sep

Comment

Originally posted by [deleted]

Can we please tweak our sensitivity by decimal points, this is one of the only games that makes you use whole numbers for sensitivity.

Coming soon.

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Originally posted by cme1991

Hey Aaron, thanks for all your constant support man! The only request I have left is having a 'reset build edit' option. I can't tell you how many times my ogre fingers click the stick in a build battle and I rotate my ramps, and end up dying due to it. Just make an option to have it revert to default just like the option to revert back to the wall piece in combat pro.

-Rath

Making sure I understand. You want an option that resets your build piece rotation to default after you go out and back in to build mode?

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Originally posted by zLight_Yagami9

How about the controllers deadzone? Will we be able to change those?

Reading these comments, it seems as though, we need to consider this a little more seriously. When we adjusted the deadzone sizes we had hoped that it was fixed. It appears that we need to talk about this more and figure out how/when we can get this done.

Comment

Originally posted by Storm_Raider_007

Is there an option for PTT added to the controller binding?? That would be AMAZING!

This is the first time that I've seen this request. This version does not have PTT (Push-To-Talk) as an action to bind. Out of curiousity, where would you put it?

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Originally posted by Dursa22

Will we be able to create multiple custom configurations, maybe even be able to name them?

Not in this version. I'm curious, what's the use case for this type of functionality?

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Originally posted by Deadtoast15

Add separate sensitivity for building and combat and it will be perfect!

This will be coming very soon.

Comment

Originally posted by [deleted]

Any words on instant edit binding?

Look at the 3rd image in the post. In the Actions list there is an Edit and Repair. Those are not hold actions. You can put them where you want.

Post

Heya,

Aaron from Epic here to talk to you folks about controllers and our plans for enabling you to play how you want. Just on the horizon are Custom Controls landing in the v6.0 update, which will let you modify your setup as you wish!

Custom Control Flow

The way you’ll be selecting the configuration has changed to a selector on the left side of the menu. After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.

Mode selection (Combat, Build) has changed to selectable by triggers. When you’re in a mode, the actions for that mode and actions that span between modes will show in the actions list to select from.

The idea here is to make a system that is easy to use and can be built upon with more functionality in later releases, if needed.

...

Read more External link →
Comment

Originally posted by bloodaffair

hey Aaron as somebody who is constantly trying to improve (was ranked 1st in all the America's for duo TRN rating) and plays combat pro I find this very discouraging and unfair. Why not just set the combat pro to 0.15 as well it would make no difference whatsoever besides making the playing field even. Builder pro already has the advantage of building quicker as seen by most so why handicap combat pro players even more? also I practice my edits every single morning u think I want to have to re-time my edits after ppl on builder pro have already gotten used to it? Not one bit, please take this into consideration.. there is people playing for money and giving people with builder pro even more of an advantage is simply not fair.

We totally understand and it wasn't meant to give an advantage over another, just trying things out. We plan on making this an adjustable value in a coming update. Then everyone will be able to make it the value they want for the configuration they use.