BROCKHAURD

BROCKHAURD



14 Apr

Comment

This was for the Ragnar SoCal Relay 2019. Its a 200ish (more like 175) mile relay race from Huntington Beach to San Diego. 12 runners divided into 2 vans ran in a nonstop relay from Friday morning to Saturday afternoon. We usually compete every year. Respawn had two teams, comprised of 28 developers running and driving for 28+ hours. The van you're seeing here is Van 1 from my team, "Respawn Entertainment". Our other team ran under the name "RespanRunsRagnar". Thank you to all the supporters on the course. It was an amazing experience, as always. My legs are sore and my body feels a little beat up, but crossing the finish line with your friends and coworkers after running day and night with them is priceless.


07 Feb

Comment

Originally posted by King_Louie-

Noticed this not too long ago and thought it was a pretty cool Easter egg. Hopefully there’s more lying around in this game.

Trust me, there's A LOT more! ;P

Comment

Originally posted by hazeion

Let me explain what he means: On a normal scope with mil dots, depending on the range, you have to hold at that mil dot to account for bullet drop. I know you all understand this point.

For Example: If a character is 200m away at the same elevation as you, then you would use the 200m mil dot to aim at him. This would account for the bullet drop and should hit right where you are aiming.

Now, lets say he was 200m away but at a lower elevation. the 200m mil dot would not be accurate because it is not accounting for the elevation difference. You would have to move the mill dot LOWER on target, even though the DISTANCE to you is 200m. You would have to adjust slightly to account for the difference in elevation.

What the developer is saying, is that the mil dots will move dynamically depending on the elevation of your target. So, YES... if the target is 200m away but at a higher elevation, the mil dots will adjust to account for the elevation. So ...

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100%!


06 Feb