Another useful bit of info would be to know if you have any antivirus or other “file scanning” software running in the background.
Another useful bit of info would be to know if you have any antivirus or other “file scanning” software running in the background.
The Switch Pro controller should be supported in wireless mode. There’s a chance it may work with a wired connection through Steam though as it gets"converted" to an xInput device.
This said, there are controller issues some of you are experiencing that we are still trying to reproduce, so any unexpected behaviour may be related.
Thanks for the detailed info, currently the behaviour you are experiencing is the correct one. The cursor you are seeing while playing with the controller is used to aim certain skills with the right controller stick. You can also press it to recenter it quickly. Untill we have some sort of auto targeting and pickup in place that’s the only viable way of playing both melee and non melee builds with a pad.
We’ll be looking at the issue of the player being stuck
Thanks for the feedback!
Could you please elaborate more about the cursor not disappearing? What platform are you on?
The mouse cursor should be disappearing, leaving space to the controller cursor, so only one of them should be visible at once.
Hey! You guys gave us a lot of feedback about this matter and we are listening. We’ll be likely tweaking controller aiming but our dev resources are currently being allocated to other systems which are more important or essential to the game so we don’t have an eta as of today.
If it happens again / you find a way to reproduce the crash please let us know
Hi! Xbox one controllers should be working out of the box without issues, you should be able to fire up the game and move the cursor with the right stick. If not, what kind of x1 controller are you using? How is it connected?
Thanks for your feedback, we love to hear from you!
Feedback aside, I’d like to point out that you can already move the overlay minimap with the arrow keys and recenter with a TAB press, this should make your current sessions easier
Thanks again for the feedback guys, meanwhile I can confirm that the shop bug has been fixed, it’s now possible to purchase and sell items wih the controller.
Also warpath when using a controller has been reworked. Both fixes are coming in the next patch
Hi, thanks for contacting us.
This is indeed a strange problem we have no control on but let’s try to solve it anyway. Please try the following:
Hey guys, thanks for reporting the issues.
I can confirm that the shop is not working as it should with a controller.
Warpath now uses the pointer as “target” though it definitely requires some attention in the current state
This issue should be resolved in the next patch.
About the flickering issue more system informations of someone having the same problem would be very helpful
Thanks for the detailed report!
What about the launcher? Is it fine with no controller plugged in?
I’m concerned it’s a wider/driver/specific setup issue as the launcher does not have controller support.
Hey guys, thanks for reporting the issue, I’m currently investigating the problem source.
I’ve taken a look at @Noxaru 's logs and it looks like you had your 360 controller plugged in.
Could you please try to start the game with the controller unplugged?
Does it also happen in game? (once a level has loaded)
On closer inspection it looks like your controller is not supported by the plugin we’re using for handling controller input. Your best bet is to try to use x360ce and remap your controller to a virtual 360 controller.
I’ve used it countless times to play games with my old PS2 controller and it works most of the times.
Make sure that your controller is always in xinput mode also in this case
Take a look here, see if it helps
Screenshot_2019-04-03-02-23-32-786_com.google.android.apps.docs.jpg1009×903 127 KBYour controller seems to support xinput mode, that should work fine out of the box.
Is your controller connected in xinput mode or with dinput?
Hey guys, Dario here!
I’ve been taking care of the controller implementation in the game and I’d love to hear more opinions on the current system so we can iterate on that.
For this purpose this topic is now the place to leave your feedback on anything controller related.
Thanks to everyone who left their feedback already and thanks in advance to anyone who will leave it after!