CCP_Junison

CCP_Junison



08 Apr

Post

We want to start off by thanking you all for the great feedback that you have been giving. It’s been awesome to see your enthusiasm for the UI in-game and it is helping us a lot when making design decisions.

As we mentioned earlier we are showing you Photon in the early stage of development. That means we are showing you this with some broken windows, bugs and some concepts that we have not yet implemented. That also means that there are a lot of defects that our engineers have to plow through before we can act on the changes based on your feedback. But having said that we still managed to make some tweaks to the UI before releasing it on TQ. We for exampled removed extra spacing and adjusted components in the fleet window and D-scan. We adjusted the background opacity so it works better on light backgrounds and the text doesn’t bleed out as much. These are examples of steps we’ve taken in reaction to your feedback but by no means an exhaustive list.

The most frequent ...

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25 Mar

Comment

Hi Nora, thanks for this awesome feedback! We really appreciate you taking the time to write up how the Photon UI is affecting your playstyle. Super helpful and please check out the upcoming updates.

Comment

Hey folks, my name is CCP Junison and I’m a lead UI designer here at CCP, and part of the team that is leading the work on Photon UI.

First of all, I’d like to thank you for taking the time to look at the Photon UI and giving your feedback on it. Your feedback is greatly appreciated.

We decided to create the Beta opt-in feature so we could show you projects like the Photon UI in the early stages and get your feedback earlier in the development than usual so we can act on it. Photon is very much in active development and a WIP and we look forward to continuing working on it and showing you the improvements along the way.

The primary reason why we set out on doing this project was to improve consistency within our UI and reduce cognitive load. Inconsistencies within the current UI are impacting all players and especially confusing new players. So it is important for us to create a strong foundation for our UI and out of that foundation create a design system that ...

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