We want to start off by thanking you all for the great feedback that you have been giving. It’s been awesome to see your enthusiasm for the UI in-game and it is helping us a lot when making design decisions.
As we mentioned earlier we are showing you Photon in the early stage of development. That means we are showing you this with some broken windows, bugs and some concepts that we have not yet implemented. That also means that there are a lot of defects that our engineers have to plow through before we can act on the changes based on your feedback. But having said that we still managed to make some tweaks to the UI before releasing it on TQ. We for exampled removed extra spacing and adjusted components in the fleet window and D-scan. We adjusted the background opacity so it works better on light backgrounds and the text doesn’t bleed out as much. These are examples of steps we’ve taken in reaction to your feedback but by no means an exhaustive list.
The most frequent ...
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