about 2 years ago - CCP_Paragon - Direct link

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Hello everyone,

This marks the beginning of the first Feature Preview system which allows you to try out new things we are working on for EVE Online, live on Tranquility as an opt in system. We have also created a new dedicated forum section for Feature Previews where you are encouraged to take part in helping us make this the best it can be for you.

Right now only the Photon UI has a section as it is the only one in this system. The features in the Preview System and the Photon UI are in active development, and therefore not in their final form. They can also be easily turned on and off via the Settings Menu.

You can check out more details on the dev blog on it here. Try it out and tell us what you think and what you want to see changed.

o7

about 2 years ago - CCP_Habakuk - Direct link

Just to be 100% sure I tested it - yes, the feature preview is enabled in Mac clients on Singularity (tested on M1 MBP).

about 2 years ago - CCP_Junison - Direct link

Hey folks, my name is CCP Junison and I’m a lead UI designer here at CCP, and part of the team that is leading the work on Photon UI.

First of all, I’d like to thank you for taking the time to look at the Photon UI and giving your feedback on it. Your feedback is greatly appreciated.

We decided to create the Beta opt-in feature so we could show you projects like the Photon UI in the early stages and get your feedback earlier in the development than usual so we can act on it. Photon is very much in active development and a WIP and we look forward to continuing working on it and showing you the improvements along the way.

The primary reason why we set out on doing this project was to improve consistency within our UI and reduce cognitive load. Inconsistencies within the current UI are impacting all players and especially confusing new players. So it is important for us to create a strong foundation for our UI and out of that foundation create a design system that ensures a coherent, modern and satisfying experience for our players.

We can see and understand your points regarding the spacing and sizing of elements. Based on cognitive science and player research consisting of interviews with various types of players there are valid arguments for increasing the sizing and spacing. On a basic level: The information density, small line-height, and little breathing space between elements is making it hard to digest the information at hand and causes confusion. Once again, particularly for newer players.

At the same time we understand that it’s important for players, especially veteran players to have as much information as possible on-screen at any given time. We also need to take into account different screen resolutions and setups. So it’s a fine line that we have to tread and getting your feedback on this now is great. I just wanted to let you know that we see the feedback and we are working on ways to make the information more easily readable but at the same time allow for information density where needed.

Again, your feedback is super valuable and we appreciate you taking the time to let us know. We are listening and taking notes.

almost 2 years ago - CCP_Salvo - Direct link

Thank you for taking the time to do such a detailed analysis of the Photon UI, Ashterothi. It was really worth the watch as there was a lot of constructive feedback in there. Much appreciated!

I really look forward to seeing your feedback on future updates as we work through it.

almost 2 years ago - CCP_Paragon - Direct link

Closing this one as we have a new one inbound.

almost 2 years ago - CCP_Zelus - Direct link

The thread has been set up for feedback here: Photon UI Feature Preview - Live on TQ