Chris

Chris



29 Oct

Post
    Chris on Forums - Thread - Direct




While I try to write candidly, I don't normally talk about every motivation that we have when making decisions. I feel that this is a case where it's important that we lift the curtain a bit and explain all the factors that influenced this.

Action RPGs are all about finding items, levelling up characters and accomplishing difficult challenges, all while comparing your progress to your friends and feeling that you found better stuff earlier than they did. The most exciting time for this is right after the launch of a new league, because it comes with a fresh economy to play in. Players arrange time off work, queue to log in right as the league opens, and then push really hard to get established in the league before other people can. The first days or weeks of a new league are by far the most exciting time for ... Read more
Post
    Chris on Forums - Thread - Direct




While I try to write candidly, I don't normally talk about every motivation that we have when making decisions. I feel that this is a case where it's important that we lift the curtain a bit and explain all the factors that influenced this.

Action RPGs are all about finding items, levelling up characters and accomplishing difficult challenges, all while comparing your progress to your friends and feeling that you found better stuff earlier than they did. The most exciting time for this is right after the launch of a new league, because it comes with a fresh economy to play in. Players arrange time off work, queue to log in right as the league opens, and then push really hard to get established in the league before other people can. The first days or weeks of a new league are by far the most exciting time for ... Read more
Post
    Chris on Forums - Thread - Direct




While I try to write candidly, I don't normally talk about every motivation that we have when making decisions. I feel that this is a case where it's important that we lift the curtain a bit and explain all the factors that influenced this.

Action RPGs are all about finding items, levelling up characters and accomplishing difficult challenges, all while comparing your progress to your friends and feeling that you found better stuff earlier than they did. The most exciting time for this is right after the launch of a new league, because it comes with a fresh economy to play in. Players arrange time off work, queue to log in right as the league opens, and then push really hard to get established in the league before other people can. The first days or weeks of a new league are by far the most exciting time for ... Read more

28 Oct

Post
    Chris on Forums - Thread - Direct




We were previously targeting a launch date of December 11 for our 3.13 end-game expansion. As we discussed last week, our new development methodology gives us confidence that we'd be able to hit this date with a high quality expansion. Yesterday, ... Read more
Post
    Chris on Forums - Thread - Direct




We were previously targeting a launch date of December 11 for our 3.13 end-game expansion. As we discussed last week, our new development methodology gives us confidence that we'd be able to hit this date with a high quality expansion. Yesterday, ... Read more
Post
    Chris on Forums - Thread - Direct




We were previously targeting a launch date of December 11 for our 3.13 end-game expansion. As we discussed last week, our new development methodology gives us confidence that we'd be able to hit this date with a high quality expansion. Yesterday, ... Read more
Post
    Chris on Forums - Thread - Direct




We were previously targeting a launch date of December 11 for our 3.13 end-game expansion. As we discussed last week, our new development methodology gives us confidence that we'd be able to hit this date with a high quality expansion. Yesterday, ... Read more
Post
    Chris on Forums - Thread - Direct




We were previously targeting a launch date of December 11 for our 3.13 end-game expansion. As we discussed last week, our new development methodology gives us confidence that we'd be able to hit this date with a high quality expansion. Yesterday, ... Read more

20 Oct

Post
    Chris on Forums - Thread - Direct




From Path of Exile's release in 2013 until late 2015, we struggled to grow the community and were getting worried as the game's popularity started to slowly decline. We tried releases of many different sizes and cadences, before eventually settling into a 13-week cycle with the launch of Talisman in December 2015. Since then, we have developed 19 leagues with this cadence and had a lot of success with it. Path of Exile grew exponentially and allowed us to put even more content into each expansion to meet the expectations of our growing community. I even ... Read more
Post
    Chris on Forums - Thread - Direct




From Path of Exile's release in 2013 until late 2015, we struggled to grow the community and were getting worried as the game's popularity started to slowly decline. We tried releases of many different sizes and cadences, before eventually settling into a 13-week cycle with the launch of Talisman in December 2015. Since then, we have developed 19 leagues with this cadence and had a lot of success with it. Path of Exile grew exponentially and allowed us to put even more content into each expansion to meet the expectations of our growing community. I even ... Read more
Post
    Chris on Forums - Thread - Direct




From Path of Exile's release in 2013 until late 2015, we struggled to grow the community and were getting worried as the game's popularity started to slowly decline. We tried releases of many different sizes and cadences, before eventually settling into a 13-week cycle with the launch of Talisman in December 2015. Since then, we have developed 19 leagues with this cadence and had a lot of success with it. Path of Exile grew exponentially and allowed us to put even more content into each expansion to meet the expectations of our growing community. I even ... Read more
Post
    Chris on Forums - Thread - Direct




From Path of Exile's release in 2013 until late 2015, we struggled to grow the community and were getting worried as the game's popularity started to slowly decline. We tried releases of many different sizes and cadences, before eventually settling into a 13-week cycle with the launch of Talisman in December 2015. Since then, we have developed 19 leagues with this cadence and had a lot of success with it. Path of Exile grew exponentially and allowed us to put even more content into each expansion to meet the expectations of our growing community. I even ... Read more
Post
    Chris on Forums - Thread - Direct




From Path of Exile's release in 2013 until late 2015, we struggled to grow the community and were getting worried as the game's popularity started to slowly decline. We tried releases of many different sizes and cadences, before eventually settling into a 13-week cycle with the launch of Talisman in December 2015. Since then, we have developed 19 leagues with this cadence and had a lot of success with it. Path of Exile grew exponentially and allowed us to put even more content into each expansion to meet the expectations of our growing community. I even ... Read more

30 Sep

Comment
    Chris on Forums - Thread - Direct

The app wasn't used by many people so we ended support for it.


17 Sep

Post
    Chris on Forums - Thread - Direct




Our intention was to release an experimental copy of the macOS Path of Exile client around a week ago, so that community members could test it before its official release tomorrow alongside Heist. A series of last-minute unexpected technical problems meant that we only had this client distributable today. Our new plan is to release this experimental client immediately for feedback from adventurous macOS users, and to officially release on Mac in around a week.

We have put together a macOS version of 3.11.2 (which does not include any Heist content) and have released an installer .dmg file here for Mac use... Read more
Comment
    Chris on Forums - Thread - Direct


New High Priority Issues:


    Known Issues:

    • Game crashing with M1 based systems.

    • Helmet attachment slot missing.

    • While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.

    • Window Resolution/Size is too small when opening the game.

    • Pressing the Esc key in Fullscreen exits fullscreen mode.



    Note that because Command+Q is technically the keystroke to use the Ctrl+Q skill binding, you can use Command+Option+Q to close the game client in a hurry.

    Post
        Chris on Forums - Thread - Direct




    Our intention was to release an experimental copy of the macOS Path of Exile client around a week ago, so that community members could test it before its official release tomorrow alongside Heist. A series of last-minute unexpected technical problems meant that we only had this client distributable today. Our new plan is to release this experimental client immediately for feedback from adventurous macOS users, and to officially release on Mac in around a week.

    We have put together a macOS version of 3.11.2 (which does not include any Heist content) and have released an installer .dmg file here for Mac use... Read more
    Comment
        Chris on Forums - Thread - Direct


    New High Priority Issues:



      Known Issues:
      • While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.


      Note that because Command+Q is technically the keystroke to use the Ctrl+Q skill binding, you can use Command+Option+Q to close the game client in a hurry.



      Post
          Chris on Forums - Thread - Direct




      Our intention was to release an experimental copy of the macOS Path of Exile client around a week ago, so that community members could test it before its official release tomorrow alongside Heist. A series of last-minute unexpected technical problems meant that we only had this client distributable today. Our new plan is to release this experimental client immediately for feedback from adventurous macOS users, and to officially release on Mac in around a week.

      We have put together a macOS version of 3.11.2 (which does not include any Heist content) and have released an installer .dmg file here for Mac use... Read more
      Comment
          Chris on Forums - Thread - Direct


      New High Priority Issues:


        Known Issues:

        • Game crashing with M1 based systems.

        • Helmet attachment slot missing.

        • While running around, you may occasionally see a black tile on the edge of the screen briefly. This is an engine quirk that occurs with the Windows version also, but it's more pronounced in our current Mac version.

        • Window Resolution/Size is too small when opening the game.

        • Pressing the Esc key in Fullscreen exits fullscreen mode.



        Note that because Command+Q is technically the keystroke to use the Ctrl+Q skill binding, you can use Command+Option+Q to close the game client in a hurry.