On The topic of raids:
I haven't gotten to play the new Raid myself yet unfortunately, but it seems like the new raids bosses aren't terribly hard in normal mode (the last one seems to be tough but the first three were cleared rather quickly).
However, they all have a Challenge Mote. Is your approach to raids leaning towards making the normal encounters reasonably easy (in order to make them clearable for the less hardcore part of the PvE community), while adding challenge motes to, well, make it challenging for the hardcore players? If yes, are these Challenge Motes rewarding enaugh to make them interesting enaugh to do regularly?
The Challenge Mote on KC looked like a cool idea at first, but ended up being a "once for completion" kinda thing, so I'm wondering if that will be different for BotP.
BotP follows the same model of the Challenge Mote on KC. It's a "once for completion" kinda thing, but we spent a lot more time examining how we wanted to do them for this release. We liked the Challenge Mote for KC, but felt that we could improve on that. There are more noticeable changes for the Challenge Motes in this release like new mechanics to solve.