They also never bothered to fix it not being able to equip Terminal Velocity.
Mentioned in the other comment but dropping here just in case as well, this will also be fixed with the next Update
They also never bothered to fix it not being able to equip Terminal Velocity.
Mentioned in the other comment but dropping here just in case as well, this will also be fixed with the next Update
Thanks for the report! A fix for this, and for the Aeolak being unable to equip Terminal Velocity will be coming in the 1.1 Update on all platforms
Love it - the Cover captured the song so well!
This is insanely good u/NomadArts!! The detail is absolutely outstanding
Indiana Jones that u
SO cool! Blown away by the work that went into this project, it turned out so well. Props for making it a fully functioning vacuum too, look at that lil guy go
"You know, I'm something of a Man in the Wall myself."
came here for this exact comment
Fixed in the latest Hotfix! Should be good now
Nintenno,
We have a maintenance Update slated tentatively for this Thursday, May 19th. Though it will not be your typical Update! This will mainly be a back-end change on the Switch to reclaim our Hotfix space. While it does reclaim our back-end Hotfix space, this Update is also a soft-shader remaster which means it will be a large download (6954MiB or 7.29 GB) but once it has downloaded the overall size of Warframe on the Switch will be reduced by roughly 2 GB! Please ensure you have 7.29GB free on your Switch before downloading the Update.
This will bring us up to the same spot as the other consoles, so we will be able to Hotfix alongside them as usual. Keep in mind this update is purely backend, there won’t be anything of note content wise, but we will give you a Red Text heads up when we are ready to deploy it!
For a brief explanation as to the why we need to reclaim our Hotfix space:
We only have a limited amount of spa...
Read more External link →This is unreal!! Nicely done on the Sculpture
Plz fix ps4 plexus mod issue
This is a code fix and will come with Angels of Zariman 1.1!
Tenno,
On Console for the next short while, we will temporarily not be Hotfixing alongside PC. As we work towards our Angels of the Zariman 1.1 update, we are preparing for the 1.1 build to be sent to Cert which is our top priority. For that reason, we are heads down working on a lot of fixes, changes, updates and additions (thank you all for your reports and feedback!).
We are still integrating and working on fixes for that build, so please continue to elevate ...
Read more External link →free range Maggots - look at em go
Change your conclave loadout to a different cosmetics slot than your main one. Its reading them as one and the same and removing it because sigils aren't usable in conclave.
u/Markond nailed it.
Thanks all for your reporting, We are working on a fix, we've got a couple that may work but no silver bullet at the moment.
The temporary workaround is to set your Conclave loadout to a Frame configuration that you aren't currently using for PVE Starchart content, this will allow you to wear your Syndicate sigils without issue!
This issue also affects the Ash Shroud Helmet, the eventual fix here should also fix that issue.
Make Void Sling a straight trajectory instead of curve. Make the Hitbox of the Indicator center mass, instead of the feet. And for gods sake, actually make the indicator of Void Sling the actual Operator Hitbox instead of it's own tinier one.
Changing Void Sling trajectory to be accurate to the endpoint is something we're working on for 1.1
These are insanely good, seriously well done!
Sounds good.
I had issues with getting loot and I haven’t seen anyone addressing it so far (correct me if I’m wrong). Spent about 4 hours farming Aeolak parts only to find out, that none of these made it into my inventory. I was playing solo on PS4, pre hotfix on Sunday. Could you please look into that issue?
You can reach out to Warframe Support, they may be able to help you out with that
Hello, Tenno!
It’s been almost 2 weeks since the launch of Angels of the Zariman on all platforms. The team has deployed 6+ Hotfixes and digested handfuls of feedback threads - but what’s next?
While these individual Hotfixes were needed to address crucial bugs, we have larger plans committed to addressing bigger feedback areas in our next major Update: Angels of the Zariman 1.1 (final name pending). We would also like to apologize for the frustrations many of these bugs caused for our community. Much has been taken into account for future releases, so that we can avoid the bumps we saw during the initial launch.
We will be entering console Certification for 1.1, meaning all the issues or changes from the initial Angels of the Zariman launch that require a code integration will go live with this update. This includes fixes for bugs such as the Voidplume 0/8 pickup indicator, Zariman Steel Path completion Inbox not being sent, and more.
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Hey there - thanks for the report, this is known and will be fixed with the next Hotfix!