I don't know if I should be proud or terrified.
Yes!
I don't know if I should be proud or terrified.
Yes!
I lack a screenshot but I do have a doodle of the tile I think he was talking about. I recently got locked in it on a Grineer/Infested cross-exterm, it's the three-level one where the north/south (for two definitions of north) entrances are on the middle floor with catwalks to the upper floor that has the side exits, and a lower floor with some computer terminals or machinery or something. Looks kinda like this: https://imgur.com/a/zUkNyLx
Hopefully someone comes along with a proper screencap for you. By the way, what is the best way to get screenshots to you guys? IIRC there's some specific way of taking them that gives you the tile info in the metadata, but I don't recall what that was.
Just wanted to let you know that doodle was very spot on, kudos!
Thanks, got the tile. Strangely enough the panic buttons are all there in editor but nor in your game. I will dig some more and check with our QA on this, something's fishy.
On that note, there is a grineer galleon tile that desperately need to have its terminals returned.
Screenshot me and I can take a look.
Hear Hear!
Let us all take a moment to realize the glory that never was.
I once took a twin pair of twin Grakatas, set them to autofire and haphazardly attached them to a Grineer Roller. It was deemed as 'too much'! :(
- DE_Killerkarpfen
Read that again, because I don't think you got it the first time: a twin pair of twin Grakatas.
This message paid for by the WAAAAAAGH!!!
Read moreOnce upon a time, i saw a post in the subreddit. With a tag "bug". In which showed some part of a map that led to oblivion and disrupted the Tenno in their holy war against galactic over population.
One post summoned u/DE_Killerkarpfen . Like a batman light-signal, the post linked thy holy name.
Then i thought, Yea right, what a world it would be where heroes come upon our beck and call. Ready to fix a tiny annoyance that could easily be avoided and had tiny disruption in gameplay.
How happy I was to be proven wrong, for DE_Killerkarpfen swooped in and informed that he was informed of it. DE_Killerkarpfen was on it and like inspector Gadget fixed the issue.
You may think you are just a fixer of tiles. But to me, you are the beacon of hope that responsibilities mean something. That excitement and swiftness to response should be an innate instinct for those in this world we live in.
You m...
I'll print that out and hang it on my wall here.
I'm a member of the part of the community that enjoys running around outside the map more than actually playing so de_killerkarpfen is actually the ultimate warframe villian.
D'aww, you guys. <3
u/de_killerkarpfen seems like something for you
Got it, thanks for ping!
when in doubt, bring in /u/DE_Killerkarpfen
Hole has been patched! hides roll of duct tape
/u/DE_Killerkarpfen , apparently this is your domain.
I have passed it on to art and will be fixed shortly, thanks for ping.
Us maggots smell...not good.
I don't want to seem rude, but you absolutely can get there by just jumping with any frame, and i think it's been a thing since it was introduced but don't quote me on that.
/u/DE_Killerkarpfen is this a thing for you?
It is, thanks for ping.
This one has been pointed out several times before, so the fix might not be trivial. Any insight here, /u/DE_Killerkarpfen?
Edit: It would help if I spelled his name correctly.
I fixed this morning. The previous fix got lost in the update storm. Should be finally patched with next hotfix.
Hey is there any chance you will ever make this hole traversable? i always try to go through and get stuck :( Seems big enough...
Its the LYNX spy room!
I'll take a look on Monday!
u/DE_Killerkarpfen seems like people reach out to you for these things. There's a small, invisible platform on Lua defense section 2. Real neat to stand on, a pain to bump into from below and probably shouldn't exist at all.
If I may ask, what's hiding there (if anything)?
Fixed. Fascinating bug, thanks for the ping. Since it's Friday afternoon, I'll explain a bit more.
This tile is relatively complex when it comes to it's mover setup, meaning moving parts, in this case all the crashing and falling bits as the level stages progress.
When it comes to more involved setups like in this tile we start using little helper meshes to attach stuff to so we only have to animate one mesh and attach all the other parts to that. Crude but effective. In this scenario one of these helper meshes had a starting position in the middle of play space as you can see here.
Now normally these don't have physics properties and don;t interact with anything in the world at all but this one had a wrong physics type and so still had collision on it. Cool bug.
Hey /u/DE_Killerkarpfen, does that count as a hole in the map?
There's teleporters there, however they're not smart enough to catch you when you're dead. Something I'll poke code with on a rainy day.
This might be something /u/DE_Killerkarpfen can check out.
Indeed, thanks for ping, patching up.
He generally doesn't need that, since afaik there is metadata attached to the screenshot that provides very exact position coordinates if that screenshot is taken with the game's screenshot button and is uploaded directly instead of rehosted on imgur and such
Exactly right, thanks for explaining!