EpicDustyDevo

EpicDustyDevo



27 Nov

Comment

Originally posted by SonOfGarry

That wasn’t in the patch notes...

Last second addition, we saw that some players were having a hard time with the Grenade Launcher challenge :)


17 Nov

Comment

Originally posted by slaucsap

Might be dumb, but what about having a rotation of set locations for the mascots? Like you, the devs, manually put them in the map in like 10 possible ways and we get a random one of those when we play the LTM?

We’ve talked about it, but instead we’re going to make a system that rejects spawn areas if the relative height differential is too great.

Comment

Originally posted by FrigginBananapants

Thank you for the non-snarky response. Much appreciated. If you hadn't already put in so much work on something that sounds like it would be more fun to play, I probably wouldn't have asked. No harm except my karma, lol. I wish I could play at your offices. I'm guessing you guys have a closed system to play around in.

But of course, we are already playing season 7 ;)


16 Nov

Comment

Originally posted by oxygencube

Have you guys thought about putting a 'no build' volume inside the structure with the mascot? I think it's way to claustrophobic when it's full of walls and turrets. Preventing building in there will open it up and allow for better gunplay. Like there was in 'disco'. This would also allow for a more varied meta other then 'build turrets in the enemy structure right next to the mascot and block yourself in'. Cheers. /u/MrPopoTFS /u/EpicDustyDevo

Actually there is a volume in there, but it shipped bugged. Should be fixed in next week's build. The volume is just where the mascot is, so you can still build inside of some of the base, just not in the center. We will see how that plays and then go from there.

Comment

Originally posted by CleverD3vil

Hey /u/EpicDustyDevo can you guys make Both Mascots spawn at the same level ? because i have been in many games where one mascot is far higher which gives them the high ground and puts us in a disadvantage.

We don't have that tech right now, but it's on the list to improve that situation.

Comment

Originally posted by FrigginBananapants

Hello there. I had a very weird request. Is it at all possible for you to release an LTM that catered to people who actually shelled out a bunch of money on kick ass computers that would like to play these modes that would perform well on our hardware? ? ? I ask because I am concerned that we are missing out on those shelved items because of the need to cater to all platforms, etc. Thanks for your time.

I feel your pain, but we don't run platform-specific modes.

Comment

Originally posted by jamesalphonse

how is 24v24 too hard to handle...? You have a 50v50 game game mode, and a 36v36 disco game mode with respawn. What kind of logic is this?

What matters in terms of performance is how many players are in the same area fighting, not how many are in the entire map.

Comment

Originally posted by dancewithawitch

Awesome, thanks for listening to us! Would making the bases farther apart help with performance, since the whole lobby wouldn't be in one small area>

Only if we put them multiple grid squares apart, which we may try at some point, but wasn't what we were going for with this first release.


15 Nov

Comment

Originally posted by futurerobotblox

I don't think these changes were necessary, honestly. I haven't had a slow game yet.

The length of the match should be about the same actually, we lowered the health mostly to make it feel like you were making more progress when attacking the mascots. It's also nice that the % number lines up with the health # (minus a few zeroes).

Comment

Originally posted by Mr_502

Can the team sizes be increased? It’s pretty unfair when you have to play a 9v12 because all your teammates left

We initially had two versions of the mode, 12s and 24s. 12s played as the more tactical version of the mode, 24s the more chaotic and crazy. Unfortunately, the 24v24 version we had to leave on the shelf as it didn't perform well on a variety of hardware. It's likely we will try to find a middle ground next time we bring the mode back around.


06 Nov

Comment

Originally posted by thewoof2

Any explanation on what this means for blitz: "Profile Stats count in this mode, so fight hard for the Victory Royale!"?

It just means if you get a win, it counts as a win in your career profile tab.