[ NETWORK ]
[ TELEMETRY HUD ]
[ ABOUT THE NETWORK QUALITY READOUT ]
Prior ... Read more
- Fixed a case mid-spray where lag compensation wasn't aware of the user's "Buffering to smooth over packet loss / jitter" setting.
- Improved clock synchronization to better handle downstream jitter bursts.
[ TELEMETRY HUD ]
- Changed the method for measuring network quality to measure how much network is negatively impacting gameplay. It now measures how often a tick is missed due to network loss or jitter.
- Added detailed network quality display option, which can be used to display the raw packet loss and jitter numbers.
- For more details see this article.
[ ABOUT THE NETWORK QUALITY READOUT ]
Prior ... Read more