Fixed a case where weapon animations would play incorrectly when inspecting while reloading.
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In game voice chat - Eliminated most hitching caused by in-game voice chat. Some users may still experience a hitch the first time they push-to-talk.
Streamlined Push to Talk - When enabled, this setting will avoid the hitch incurred the first time a player uses push to talk.
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Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.
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Improved legibility of teammate health at lower resolutions
Fixed a case where weapon animations would play incorrectly when inspecting while reloading.
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In game voice chat - Eliminated most hitching caused by in-game voice chat. Some users may still experience a hitch the first time they push-to-talk.
Streamlined Push to Talk - When enabled, this setting will avoid the hitch incurred the first time a player uses push to talk.
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Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.
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Improved legibility of teammate health at lower resolutions
Grenade kills no longer display the "in-air" killfeed icon.
Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
Grenade kills no longer display the "in-air" killfeed icon.
Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.