FletcherDunnValve

FletcherDunnValve



12 Nov

[ NETWORK ]
  • Fixed a case mid-spray where lag compensation wasn't aware of the user's "Buffering to smooth over packet loss / jitter" setting.
  • Improved clock synchronization to better handle downstream jitter bursts.

[ TELEMETRY HUD ]
  • Changed the method for measuring network quality to measure how much network is negatively impacting gameplay. It now measures how often a tick is missed due to network loss or jitter.
  • Added detailed network quality display option, which can be used to display the raw packet loss and jitter numbers.
  • For more details see this article.

[ ABOUT THE NETWORK QUALITY READOUT ]
Prior ... Read more
[ NETWORK ]
  • Fixed a case mid-spray where lag compensation wasn't aware of the user's "Buffering to smooth over packet loss / jitter" setting.
  • Improved clock synchronization to better handle downstream jitter bursts.

[ TELEMETRY HUD ]
  • Changed the method for measuring network quality to measure how much network is negatively impacting gameplay. It now measures how often a tick is missed due to network loss or jitter.
  • Added detailed network quality display option, which can be used to display the raw packet loss and jitter numbers.
  • For more details see this article.

[ ABOUT THE NETWORK QUALITY READOUT ]
Prior ... Read more

27 Jun

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  • Fixed a bug leading to excessive stuttering for some players

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  • Fixed case of radar background being incorrectly colored.
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  • Fixed a bug leading to excessive stuttering for some players

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  • Fixed case of radar background being incorrectly colored.

21 Jun

  • Fixed a case where the game would think a key was still pressed after it had been released
  • More improvements to networking to account for packet loss and jitter
  • Fixed a case where the game would think a key was still pressed after it had been released
  • More improvements to networking to account for packet loss and jitter

11 Jun

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  • Fixed a case where weapon animations would play incorrectly when inspecting while reloading.

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  • In game voice chat - Eliminated most hitching caused by in-game voice chat. Some users may still experience a hitch the first time they push-to-talk.
  • Streamlined Push to Talk - When enabled, this setting will avoid the hitch incurred the first time a player uses push to talk.

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  • Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.

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  • Improved legibility of teammate health at lower resolutions
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  • Fixed a case where weapon animations would play incorrectly when inspecting while reloading.

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  • In game voice chat - Eliminated most hitching caused by in-game voice chat. Some users may still experience a hitch the first time they push-to-talk.
  • Streamlined Push to Talk - When enabled, this setting will avoid the hitch incurred the first time a player uses push to talk.

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  • Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.

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  • Improved legibility of teammate health at lower resolutions

07 May

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  • Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
  • Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
  • Fixed an issue where viewmodels would sometimes emit double shell eject effects.
  • Minor performance improvements
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  • Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
  • Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
  • Fixed an issue where viewmodels would sometimes emit double shell eject effects.
  • Minor performance improvements

02 May

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  • Fixed a crash related to the scoreboard
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  • Fixed a crash related to the scoreboard
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  • Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
  • Fixed a bug where UI characters always had default gloves equipped.
  • Demo playback will pause at the end of a recording instead of returning to the main menu.
  • Minor demo playback optimizations.
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  • Added arms race game mode for workshop map submissions
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  • Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
  • Fixed a bug where UI characters always had default gloves equipped.
  • Demo playback will pause at the end of a recording instead of returning to the main menu.
  • Minor demo playback optimizations.
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  • Added arms race game mode for workshop map submissions

30 Apr

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  • Grenade kills no longer display the "in-air" killfeed icon.
  • Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
  • Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
  • Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
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  • Grenade kills no longer display the "in-air" killfeed icon.
  • Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
  • Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
  • Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.