Super cool! π₯³
Super cool! π₯³
This is very cool! I'm a huge LEGO fan myself with a loooooong backlog of stuff waiting for me including a custom build Soundwave Decepticon. Are you planning to re-create the rest of the Brawler as well?
Thanks for being awesome!
Where's the bald head?
The betrayal!
i think no one voted for it cos some ppl donβt like the fact that there is no one to blame but their own skill issue
This didn't age well. π
So it was taking people longer than 7 days to collect the rest of the free rewards from the same purchase? I don't get the logic to be honest
Our player support team got an increased amount of inquiries about this since people didn't realize they couldn't claim the items after day 7 anymore. This is basically a workaround because we don't have another way to improve it for the time being. At least for me that's pretty sound logic.
Larry & Lawrie will be released Thursday, February 1 - prior to the season release. We've extended the offer structure so people have some more time to claim all the rewards, since we ran into problems with this during the Kit release.
Hope that clarifies it.
Absolute legend. I salute you! π₯
So freaking good! ππ»
Ngl, my brain read toxic and I was very confused. π
Awesome quality content! Thanks for doing this! π
You're welcome. Thanks for the nice map! π
Frank has stated. BS china is its own game and severs they have nothing to do with frank or the team in Finland, just because they have it doesnβt mean we do. Frank did said that if skins from China are in high demand then we can possibly get it but never said features like this one, plus this is beta.
He said that we may see things they do that we may not that however does not mean things they do wonβt come to our side of the servers he vice versa
You're misquoting me. By default nothing that happens in the China version will automatically appear in the Global version. However, if we see that features or content from the PRC version turns out to have a great impact on the game over there, we will of course consider bringing them to all of you over here. ;)
This might happen on a different timeline or not at all if we're not convinced.
Kinda hilarious given that you are part of the "problem" you seem to call out here. π
Great hunting ground for Shelly though!
My best guess is it's like a mini pass. You buy it, you get all those rewards on those mentioned days. If you buy it later, you probably will be able to collect previous days rewards. Because otherwise it's pointless.
This!
This is freaking amazing. Take my award! β€οΈπ₯π
Soonβ’
has the player-base recently been declining or this just about increasing revenue? it seems a lot of the logic behind the more "controversial" changes is to increase player retention and/or increase revenue. Like now we can only play 4 modes instead of 6, which makes the pool of queued players larger. This can improve matchmaking quality and speed and it's also a buffer against declining playerbase. We also have increased leveling benefits and the hyper-charges (with the special bundles) and higher quality 299 skins (stu and edgar), which incentivize spending resources and hence buying gems and BPs.
What is a bit concerning is the implied need for speed with these changes, like you said, a lot of these things were pushed early because it was better than waiting to try to have a big impact on the game as soon as possible. Hopefully the game is doing fine numbers wise?
I've made a bigger post on x.com if you're interested in some of our rationale.
So all the Gadgets and Star Powers that arent % based will be % based next season?
That's the plan. Note that doesn't mean that it SHOWS visually as "percentage of" but the underlying math.
The answer is: when most of the Gadgets and Star Powers have been developed, those were introduced with fixed values rather than percentage of x based ones since back then Power 9 was the highest you could go.
It's just a huge undertaking adapting more than 70 abilities into the new world. We're working on it though and hope to have (most of them or all) ready for the next update. We wanted to hit the timing for Hypercharge with the return of people from holidays (in Europe and in other areas of the planet where people have vacation around June-August) in order to make the best out of it for the game instead of waiting for this change. The rationale there that introducing Hypercharge earlier has a bigger impact than "fixing" existing abilities which aren't % based.
Of course people can make the argument if that was the right rationale, but if you consider that "QoL" updates don't stop the natural decline of games,...
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