Frank_Supercell

Frank_Supercell



06 Sep

Comment

Originally posted by bot_exe

has the player-base recently been declining or this just about increasing revenue? it seems a lot of the logic behind the more "controversial" changes is to increase player retention and/or increase revenue. Like now we can only play 4 modes instead of 6, which makes the pool of queued players larger. This can improve matchmaking quality and speed and it's also a buffer against declining playerbase. We also have increased leveling benefits and the hyper-charges (with the special bundles) and higher quality 299 skins (stu and edgar), which incentivize spending resources and hence buying gems and BPs.

What is a bit concerning is the implied need for speed with these changes, like you said, a lot of these things were pushed early because it was better than waiting to try to have a big impact on the game as soon as possible. Hopefully the game is doing fine numbers wise?

I've made a bigger post on x.com if you're interested in some of our rationale.

Comment

Originally posted by Quilavapro31

So all the Gadgets and Star Powers that arent % based will be % based next season?

That's the plan. Note that doesn't mean that it SHOWS visually as "percentage of" but the underlying math.

Comment

The answer is: when most of the Gadgets and Star Powers have been developed, those were introduced with fixed values rather than percentage of x based ones since back then Power 9 was the highest you could go.

It's just a huge undertaking adapting more than 70 abilities into the new world. We're working on it though and hope to have (most of them or all) ready for the next update. We wanted to hit the timing for Hypercharge with the return of people from holidays (in Europe and in other areas of the planet where people have vacation around June-August) in order to make the best out of it for the game instead of waiting for this change. The rationale there that introducing Hypercharge earlier has a bigger impact than "fixing" existing abilities which aren't % based.

Of course people can make the argument if that was the right rationale, but if you consider that "QoL" updates don't stop the natural decline of games,...

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04 Sep

Comment

Thanks for your design suggestions. We'll take this into consideration! πŸ”₯


02 Sep

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All of them.


05 Jul


04 Jul

Comment

Originally posted by Ilikethebatusca

Wait,if you spend money inside the game don’t you basically get that money back🀨

We have the philosophy at Supercell that we play the game like anyone else. Some of us are F2P, some are heavy spenders.


03 Jul

Comment

A thing of beauty. πŸ™Œ

Comment

It's indeed a bug. We disabled it for now and will address the issue before re-enabling it.

We'll likely remove the 170 "extra" gems in the coming days in an automated fashion. I suggest not to spend them, since you'll just end up with a minus balance. πŸ˜‰

Ironically I was also one of the affected people myself, but since I pretty much always have gems on my account, I didn't realize until someone pointed it out... πŸ˜…


29 Jun


07 Jun


06 Jun


05 Jun


04 Jun


26 May

Comment

Originally posted by AdministrativeBar748

Mandatory u/Frank_Supercell ping so this guy doesn't hold on to a hundred thousand club coins for a decade

He's likely not wrong, but there's no set timeline and we're not done with Level 11. Before we'd even consider power 12 we'd a.) need to be certain a big enough group of our players maxed the Brawlers they regularly play and b.) it would have to unlock something of significance.

All our focus is on a.) right now and improving how people feel about Power 11. Again, we ain't done.


23 May

Comment

Old System (2 weeks, 20 Brawlers)

  • 501 Trophies = 1 Bling
  • 1500+ Trophies = 16 Bling

New System (4 weeks, 10 Brawlers)

  • 501 Trophies = 4 Bling
  • 1500+ Trophies = 64 Bling

Min/max Bling is unchanged, resets are softer, which means overall less hassle to stay at your level.

Because of the (re) introduction of smaller tiers (25 trophy steps), some people in the middle will have to push up 1 tier to get the same amount as before. Ex. old Tier was 725-799. Now it's 725-749 and 750-799. πŸ˜‰


01 May

Comment

Originally posted by TurboMaxDyslexia

Appreciate the quick response, I had one query tho, i already promoted one league but got the bug and wasn't able to collect rewards before my current league level will i face any problem in receiving them after the fix?Btw loveing the update so far.

Nothing to worry about. πŸ‘Š

Comment

Originally posted by GelatinouslyAdequate

Frank Supercell himself adds it in applause for you carrying.

This.